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<<speech "SYSTEM" "SYSTEM">>
<h2>Beverly Hills, Los Angeles</h2>
<</speech>>
<<sprite "assets/img/leo_house_bright.avif" "Leo's Mansion">>
<<speech "Alina" "$alina">>
(<i>Hi. My name is $alina.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>$alina Vasquez-Ward. Though most people know me by the name on my husband's last published interview — 'Leo's wife.' The stunning brunette photographed arm-in-arm with him at the SAG Awards. The woman who smiles in all the right photographs. That's me.</i>)
<</speech>>
<<sprite "assets/img/alina_leo_together.avif" "Mia">>
<<speech "Alina" "$alina">>
(<i>As you might already know, I am married to one of the biggest stars in Hollywood. $leo Ward. Academy Award winner. Rolling Stone cover. Box office gold. If you've watched a prestige film in the last five years, you've watched my husband.</i>)
<</speech>>
<<if not $scene_alina or ($scene_alina.day neq $day)>>
<<set $scene_alina to {
mBar: 0, fBar: 0, mMax: 100,
fOrgasmed: false, boostUsed: false, seenHub: false,
day: $day
}>><</if>>
<<speech "Alina" "$alina">>
(<i>So yes. I am super rich. I am successful — on paper, at least. I sit on two charity boards, I have a skincare partnership that paid me more last year than my mother earned in a decade, and I am photographed wherever I go.</i>)
<</speech>>
<<sprite "assets/img/alina_photo.avif" "Mia">>
<<speech "Alina" "$alina">>
(<i>People see my life and they sigh. They zoom in on my Instagram and study the furniture, the flowers, the way the light falls through those enormous windows. They want this life. They want to be me.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>Sometimes I think — if they knew. If they could spend just one Tuesday night in this house, waiting for the sound of his car in the driveway, they might want something different.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>But I'm getting ahead of myself. You should know how it started. You should know how I ended up here — in this 11,000 square foot house, in this big quiet bed, listening to the dark.</i>)
<</speech>>
<div class="continue-link">[[Continue →|alina_intro_02]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>Six Years Ago</h2>
<</speech>>
<<sprite "assets/bg/oscar_stage_blur.webp" "Award Gala">>
<<speech "Alina" "$alina">>
(<i>It was an award gala. I had been invited by a friend of a friend — someone who worked in wardrobe on one of $leo's films. I didn't know anyone else there, but I had a pretty dress and a good hairdresser, so I went.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>I was standing near the bar — sparkling water, because the two glasses of champagne were already doing something to my heels — when I felt someone looking at me. Not the ordinary kind of looking. The kind that has weight to it.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>I turned. And there he was.</i>)
<</speech>>
<<sprite "assets/sprites/leo.avif" "Leo">>
<<speech "Alina" "$alina">>
(<i>$leo Ward. Thirty years old. On the way up then — not yet the $leo everyone knows, but close enough that every woman in that room had already glanced at him more than once. He was wearing a dark suit with no tie. He had a glass of something amber in his hand and he wasn't pretending to talk to anyone. He was just — watching me.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(he crossed the room in about eight steps — unhurried, like he already knew how it ended) You look like you're calculating your exit strategy.
<</speech>>
<<speech "Alina" "$alina">>
(I looked at him calmly) I'm calculating whether this bar has a decent Scotch or if I'm going to be disappointed.
<</speech>>
<<speech "Leo" "$leo">>
The Scotch is terrible. I can confirm that personally. $leo.
<</speech>>
<<speech "Alina" "$alina">>
I know who you are.
<</speech>>
<<speech "Leo" "$leo">>
And I don't know who you are. Which is a problem I'd like to fix.
<</speech>>
<<speech "Alina" "$alina">>
(<i>His name was already in the trades that week. There was a profile in Variety about his next project — a psychological thriller that everyone in the room kept whispering about. He didn't mention it once. He didn't bring up the film, the award buzz, the column inches. He asked me where I was from. He asked me what I read. He asked about Edmonton like it was a city he'd always meant to visit and never had.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>We talked for three hours. The gala moved around us, people came and went, a woman in a red gown tried to interrupt twice and failed both times. He never took his eyes off me. And I understood — for the first time in my life — what it felt like to be someone's entire attention.</i>)
<</speech>>
<div class="continue-link">[[Continue →|alina_intro_03]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>The Years That Followed</h2>
<</speech>>
<<sprite "assets/img/alina_on_phone.avif" "Mia">>
<<speech "Alina" "$alina">>
(<i>He called the next morning. Not a text — a call. Six months later, he flew me to Positano on a Tuesday for no reason except that he'd mentioned I'd never been to Italy. He said, 'That seemed like something that needed to be fixed.'</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>His career exploded. The thriller came out. Then the Oscar. I watched him from the front row of the Dolby Theatre, and when he walked up to that stage — when the whole world held its breath for him — he looked directly at me. Not the camera. Me.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(in his acceptance speech, his voice steady, unhurried) There's someone in this room who changed my life before I understood what my life was becoming. She's the only thing I've done right in the last three years. And I intend to keep doing it.
<</speech>>
<<speech "Alina" "$alina">>
(<i>The whole room applauded. The woman next to me pressed her hand to her chest. I just looked at him — at this man I had somehow made mine — and I thought: how did I get here. How did someone like me get here.</i>)
<</speech>>
<<sprite "assets/img/alina_leo_tv.avif" "Mia">>
<<speech "Alina" "$alina">>
(<i>He proposed four months after that. Not in public. Not in some restaurant with a violinist or a flash mob or whatever men like him are expected to arrange. He proposed on the kitchen floor of his rented house in Silver Lake at 11pm, both of us in our pajamas, halfway through a documentary about deep sea fish. He paused the TV. Reached into the pocket of his hoodie. Set a ring on the coffee table between us.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(quiet, dead serious) You don't have to say yes tonight. I just wanted you to know it was there.
<</speech>>
<<speech "Alina" "$alina">>
(I picked it up) I'm saying yes tonight.
<</speech>>
<<sprite "assets/img/alina_leo_married.avif" "Mia" "width: 600px; height: 600px; object-fit: cover;">>
<<speech "Alina" "$alina">>
(<i>The wedding was in Como. Sixty people. White flowers everywhere. My mother cried from the moment I walked down the aisle to the moment the last candle was blown out. My father was not invited. $leo held my face in his hands at the altar and said the vows like he had written them in his own blood, and I believed every single word.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>Everyone said we were the most beautiful couple they'd ever seen. The photographs went everywhere — Vogue, People, some French magazine I'd never heard of that apparently mattered enormously. We were a story. A real one. Or so I believed.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>We were happy. I want to say that clearly, because it matters. We were genuinely happy. For a while.</i>)
<</speech>>
<div class="continue-link">[[Continue →|alina_intro_04]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>Now</h2>
<</speech>>
<<sprite "assets/img/alina_sleeping.avif" "Mia">>
<<speech "Alina" "$alina">>
(<i>That was three years ago. The house in Silver Lake is long gone. We live in Beverly Hills now — the kind of house I used to scroll past on Instagram at 2am back in Edmonton, the kind of place that didn't feel real to me even as I signed the paperwork.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>My morning routine involves a personal trainer, a matcha from a woman named Oksana who drives twenty minutes to bring it to me, and two hours of administrative work for the children's literacy foundation I co-chair. My wardrobe is organized by season, then colour. I have a woman who comes on Thursdays just to arrange the flowers.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>On paper, I am the most comfortable person who has ever lived. I know that. I count it. Every morning I stand in the shower and I recite it to myself like a prayer — the house, the life, the man, the safety. You earned this. You worked for this. Be grateful.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>But gratitude is a strange thing. It doesn't keep you company at 11pm when the house is dark and your husband is still on set, eighteen days into a shoot that was supposed to wrap a week ago. It doesn't sit across from you at dinner. It doesn't answer texts within the same day they were sent.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>$leo is not a bad man. I need to say that. He is generous and brilliant and when he is present — when he is actually in the room with you — he makes you feel like the most important thing in the world. The problem is presence. He is increasingly... elsewhere.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>His publicist calls it 'the cost of the career.' His director calls it 'artistic immersion.' His assistant schedules his life in fifteen-minute increments and I suspect my name appears in those increments less and less. I haven't said any of this out loud. To anyone. Not even to my mother, who still calls him 'such a good man' every time his name comes up.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>I am very good at performing fine.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>Tonight, though, is supposed to be different. He texted me this morning — actually texted, not a message through his assistant — and said he'd be home by early morning.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>And I guess that's why I'm still waiting.</i>)
<</speech>>
<div class="continue-link">[[Continue →|alina_intro_05]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>11:47 PM — The Bedroom</h2>
<</speech>>
<<speech "Alina" "$alina">>
(<i>And here he is, I can hear him slowly opening the bedroom door, I pretend to be asleep.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/1_enter.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(<i>The thing I crave most when he’s away is his touch, the way we fuck. Now that his work keeps him longer, the day he returns, he pours every bit of that absence into me—and it’s my role, my pleasure, to welcome him with open hunger. To tease him, to tempt him, to remind him exactly what’s been waiting.</i>)
<</speech>>
<<speech "Leo" "$leo">>
Honey?
<</speech>>
<<speech "Alina" "$alina">>
(<i>He knows I am awake, but I pretend to be asleep.</i>)
<</speech>>
<<speech "Leo" "$leo">>God, I missed you.<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/2_pussy.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>You smell so good. You shaved?<</speech>>
<<speech "Alina" "$alina">>Stop bothering me.(<i>He pulls the blanket away, now I'm naked. I’m already so wet, I want him, but I hold back—just a moment longer. The tension is intoxicating. I love this game we play.</i>)<</speech>>
<<speech "Leo" "$leo">>You want me to leave?<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/3_turn.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
Please do.
<</speech>>
<<speech "Leo" "$leo">>I got you something.<</speech>>
<<speech "Alina" "$alina">>
What?
<</speech>>
<<speech "Leo" "$leo">>This...<</speech>>
<<speech "Alina" "$alina">>
(<i>He points to the bulge in his pants. Any woman would be offended, but I'm not any woman. I missed this idiot superstar. To the world, he's polished, rich, and well-mannered. But in the bedroom, he's my husband—and I'm his slut.</i>)
<</speech>>
<<speech "Alina" "$alina">>
HAHAHA! You fucking idiot.
<</speech>>
<div class="continue-link">[[Continue →|alina_sex_scene_01]]</div><<if not $libido or not $libido.leo>>
<<set $libido to { leo: 1, casper: 1 }>>
<</if>>
<<silently>>
<<if not $scene_alina or ($scene_alina.day neq $day)>>
<<set $scene_alina to {
mBar: 0, fBar: 0, mMax: 100,
fOrgasmed: false, boostUsed: false, seenHub: false,
day: $day
}>>
<</if>>
<</silently>>
<<if $libido.leo lte 0>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "SYSTEM" "SYSTEM">>
(<i>It's been a long night. $alina is completely spent — her body sated, her limbs heavy. Neither of them has anything left for tonight. Come back tomorrow.</i>)
<</speech>>
<<if $tier gte 5>>
<div class="stamina-boost-wrap"><<link "★ PATRON PERK · Libido Refill — restore one encounter today" "alina_sex_scene_01">><<set $libido.leo to $libido.leo + 1>><<set $scene_alina.seenHub to false>><</link>></div>
<</if>>
<<if $tier lt 5>>
<div class="patron-boost-locked">★ Libido Refill available · <small>Operator tier and above</small></div>
<</if>>
<<else>>
<<staminaBars "scene_alina" $leo $alina>>
<<if not $scene_alina.seenHub>>
<<set $scene_alina.seenHub to true>>
<<speech "Alina" "$alina">>
You're late.
<</speech>>
<<speech "Leo" "$leo">>
(pulling her close) I know. I'm sorry.
<</speech>>
<<speech "Alina" "$alina">>
Three weeks, $leo.
<</speech>>
<<speech "Leo" "$leo">>
Three weeks and one day. I counted.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/4_ready.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
Then you'd better make it up to me.
<</speech>>
<<speech "Leo" "$leo">>
(low) I plan to.
<</speech>>
<</if>>
<<if $scene_alina.fOrgasmed>>
<<speech "SYSTEM" "SYSTEM">>
(<i><b>$alina has already come once.</b> Her body is flushed, oversensitive — and she has absolutely no interest in stopping.</i>)
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "SYSTEM" "SYSTEM">>
(<i>$leo is at his absolute limit. His jaw is tight, his breathing uneven and shallow. He's been holding back for longer than any man should have to. There's only one place this goes now.</i>)
<</speech>>
<div class="scene-grid single">
<div class="scene-btn climax">[[💦 He can't hold back any longer...|alina_scene_cum]]</div>
<<if $tier gte 5>>
<div class="scene-btn patron-reset"><<link "★ Patron: Reset Stamina and keep going" "alina_sex_scene_01">><<set $scene_alina.mBar to 0>><<set $scene_alina.fBar to 0>><</link>></div>
<</if>>
</div>
<<else>>
<<if $tier gte 1 and not $scene_alina.boostUsed>>
<div class="stamina-boost-wrap"><<link "★ PATRON PERK · Stamina Boost — +25 endurance (one use)" "alina_sex_scene_01">><<set $scene_alina.mMax += 25>><<set $scene_alina.boostUsed to true>><</link>></div>
<<elseif $tier lt 1 and not $scene_alina.boostUsed>>
<div class="patron-boost-locked">★ Stamina Boost available · <small>Observer tier and above</small></div>
<</if>>
<div class="scene-grid">
<div class="scene-btn">[[Blowjob|alina_scene_blow]]</div>
<div class="scene-btn">[[69|alina_scene_sixtynine]]</div>
<div class="scene-btn">[[Missionary|alina_scene_missionary]]</div>
<div class="scene-btn">[[Cowgirl|alina_scene_cowgirl]]</div>
<div class="scene-btn">[[Doggy|alina_scene_doggy]]</div>
<div class="scene-btn">[[Reverse Cowgirl|alina_scene_revcow]]</div>
<div class="scene-btn">[[Behind|alina_scene_behind]]</div>
</div>
<</if>>
<</if>><<set _prevA to $scene_alina.fBar>>
<<set $scene_alina.mBar += 30>>
<<set $scene_alina.fBar += 8>>
<<if $scene_alina.mBar gte $scene_alina.mMax>><<set $scene_alina.mBar to $scene_alina.mMax>><</if>>
<<if $scene_alina.fBar gt 100>><<set $scene_alina.fBar to 100>><</if>>
<<if $scene_alina.fBar gte 100>><<set $scene_alina.satisfied to true>><</if>>
<<set _justCame to (_prevA lt 100 and $scene_alina.fBar gte 100 and $scene_alina.fOrgasmed is false)>>
<<if _justCame>><<set $scene_alina.fOrgasmed to true>><</if>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "Leo" "$leo">>
Come here.
<</speech>>
<<speech "Alina" "$alina">>
What do you want?
<</speech>>
<<speech "Leo" "$leo">>
(low) You know what I want.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/5_blow.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
Oh fuck—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/6_blow.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(pulling back, looking up at him) You missed this.
<</speech>>
<<speech "Leo" "$leo">>
(fingers tangled in her hair) Yes — god — don't stop—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/8_blow.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(coming up briefly, voice low) Tell me how much.
<</speech>>
<<speech "Leo" "$leo">>
(voice wrecked) So much. Every single night — please—
<</speech>>
<<if _justCame>>
<<speech "Alina" "$alina">>
(shuddering, gripping his thigh) Wait — wait—
<</speech>>
<<speech "Leo" "$leo">>
(reaching down, watching her) There you go.
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "Leo" "$leo">>
(pulling her up, barely holding it together) Stop — I need — $alina—
<</speech>><</if>>
<<alina_scene_grid "blow">><<set _prevA to $scene_alina.fBar>>
<<set $scene_alina.mBar += 18>>
<<set $scene_alina.fBar += 35>>
<<if $scene_alina.mBar gte $scene_alina.mMax>><<set $scene_alina.mBar to $scene_alina.mMax>><</if>>
<<if $scene_alina.fBar gt 100>><<set $scene_alina.fBar to 100>><</if>>
<<if $scene_alina.fBar gte 100>><<set $scene_alina.satisfied to true>><</if>>
<<set _justCame to (_prevA lt 100 and $scene_alina.fBar gte 100 and $scene_alina.fOrgasmed is false)>>
<<if _justCame>><<set $scene_alina.fOrgasmed to true>><</if>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "Leo" "$leo">>
Turn around.
<</speech>>
<<speech "Alina" "$alina">>
What?
<</speech>>
<<speech "Leo" "$leo">>
Turn around, $alina.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/14_sixynine.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(gasping, losing her rhythm) Oh — fuck—
<</speech>>
<<speech "Leo" "$leo">>
(muffled) Stay focused.
<</speech>>
<<speech "Alina" "$alina">>
I can't when you — stop doing that—
<</speech>>
<<speech "Leo" "$leo">>
(muffled) No.
<</speech>>
<<speech "Alina" "$alina">>
(breathless) You're awful.
<</speech>>
<<if _justCame>>
<<speech "Alina" "$alina">>
(pulling back, shaking) Oh god — $leo—
<</speech>>
<<speech "Leo" "$leo">>
I've got you. Keep going.
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "Leo" "$leo">>
(barely holding on) I need — $alina, right now—
<</speech>><</if>>
<<alina_scene_grid "sixtynine">><<set _prevA to $scene_alina.fBar>>
<<set $scene_alina.mBar += 20>>
<<set $scene_alina.fBar += 32>>
<<if $scene_alina.mBar gte $scene_alina.mMax>><<set $scene_alina.mBar to $scene_alina.mMax>><</if>>
<<if $scene_alina.fBar gt 100>><<set $scene_alina.fBar to 100>><</if>>
<<if $scene_alina.fBar gte 100>><<set $scene_alina.satisfied to true>><</if>>
<<set _justCame to (_prevA lt 100 and $scene_alina.fBar gte 100 and $scene_alina.fOrgasmed is false)>>
<<if _justCame>><<set $scene_alina.fOrgasmed to true>><</if>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "Alina" "$alina">>
(pulling him back by the collar) I want to look at you.
<</speech>>
<<speech "Leo" "$leo">>
Yeah?
<</speech>>
<<speech "Alina" "$alina">>
Yeah.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/9_mission.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
(forehead against hers, moving slow) I thought about you every night.
<</speech>>
<<speech "Alina" "$alina">>
Every night?
<</speech>>
<<speech "Leo" "$leo">>
Every night. You have no idea—
<</speech>>
<<speech "Alina" "$alina">>
(pulling him closer) Show me.
<</speech>>
<<speech "Leo" "$leo">>
(mouth against hers, barely above a whisper) I love you.
<</speech>>
<<speech "Alina" "$alina">>
(quietly) I know. Don't stop.
<</speech>>
<<if _justCame>>
<<speech "Alina" "$alina">>
(gripping his shoulders, breath gone) $leo — don't you dare stop—
<</speech>>
<<speech "Leo" "$leo">>
(watching her face) I won't.
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "Leo" "$leo">>
(sharp exhale, shaking) $alina — I'm almost—
<</speech>><</if>>
<<alina_scene_grid "missionary">><<set _prevA to $scene_alina.fBar>>
<<set $scene_alina.mBar += 22>>
<<set $scene_alina.fBar += 28>>
<<if $scene_alina.mBar gte $scene_alina.mMax>><<set $scene_alina.mBar to $scene_alina.mMax>><</if>>
<<if $scene_alina.fBar gt 100>><<set $scene_alina.fBar to 100>><</if>>
<<if $scene_alina.fBar gte 100>><<set $scene_alina.satisfied to true>><</if>>
<<set _justCame to (_prevA lt 100 and $scene_alina.fBar gte 100 and $scene_alina.fOrgasmed is false)>>
<<if _justCame>><<set $scene_alina.fOrgasmed to true>><</if>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "Alina" "$alina">>
(pushing him back) My turn.
<</speech>>
<<speech "Leo" "$leo">>
Yes ma'am.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/12_cow.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
(hands on her hips, jaw tight) Jesus—
<</speech>>
<<speech "Alina" "$alina">>
(looking down at him, slow) You like that?
<</speech>>
<<speech "Leo" "$leo">>
(strangled) Yes—
<</speech>>
<<speech "Alina" "$alina">>
How much?
<</speech>>
<<speech "Leo" "$leo">>
(barely) $alina, I swear to god—
<</speech>>
<<speech "Alina" "$alina">>
Three weeks. You're going to survive a little longer.
<</speech>>
<<speech "Leo" "$leo">>
(gripping her tighter) You're going to be the death of me.
<</speech>>
<<if _justCame>>
<<speech "Alina" "$alina">>
(back arching, breath gone) Oh — fuck — $leo—
<</speech>>
<<speech "Leo" "$leo">>
(pulling her down, watching her) Yeah. That's it.
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "Leo" "$leo">>
(through his teeth) I can't hold on — $alina—
<</speech>><</if>>
<<alina_scene_grid "cowgirl">><<set _prevA to $scene_alina.fBar>>
<<set $scene_alina.mBar += 28>>
<<set $scene_alina.fBar += 15>>
<<if $scene_alina.mBar gte $scene_alina.mMax>><<set $scene_alina.mBar to $scene_alina.mMax>><</if>>
<<if $scene_alina.fBar gt 100>><<set $scene_alina.fBar to 100>><</if>>
<<if $scene_alina.fBar gte 100>><<set $scene_alina.satisfied to true>><</if>>
<<set _justCame to (_prevA lt 100 and $scene_alina.fBar gte 100 and $scene_alina.fOrgasmed is false)>>
<<if _justCame>><<set $scene_alina.fOrgasmed to true>><</if>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "Leo" "$leo">>
(firm hand on her hip) Turn over.
<</speech>>
<<speech "Alina" "$alina">>
What—
<</speech>>
<<speech "Leo" "$leo">>
Turn over, $alina.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/10_doggy.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(face in the pillow) God — wait, wait—
<</speech>>
<<speech "Leo" "$leo">>
(pulling back slightly) You okay?
<</speech>>
<<speech "Alina" "$alina">>
Don't stop. Don't you dare slow down.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/15_doggy.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
(low, through his teeth) You feel so fucking good.
<</speech>>
<<speech "Alina" "$alina">>
(gripping the sheets) More — harder—
<</speech>>
<<speech "Leo" "$leo">>
Mine.
<</speech>>
<<speech "Alina" "$alina">>
(muffled) Yours. Just yours—
<</speech>>
<<if _justCame>>
<<speech "Alina" "$alina">>
(gasping, gripping his arm) Oh — oh god — $leo—
<</speech>>
<<speech "Leo" "$leo">>
(slowing, watching her) Let go.
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "Leo" "$leo">>
(through his teeth) $alina — I'm done—
<</speech>><</if>>
<<alina_scene_grid "doggy">><<set _prevA to $scene_alina.fBar>>
<<set $scene_alina.mBar += 24>>
<<set $scene_alina.fBar += 22>>
<<if $scene_alina.mBar gte $scene_alina.mMax>><<set $scene_alina.mBar to $scene_alina.mMax>><</if>>
<<if $scene_alina.fBar gt 100>><<set $scene_alina.fBar to 100>><</if>>
<<set _justCame to (_prevA lt 100 and $scene_alina.fBar gte 100 and $scene_alina.fOrgasmed is false)>>
<<if _justCame>><<set $scene_alina.fOrgasmed to true>><</if>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "Alina" "$alina">>
(turning around on him) Like this.
<</speech>>
<<speech "Leo" "$leo">>
(hands finding her waist) Oh — yeah—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/11_rev_cow.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
(breathless) Like that. Right there.
<</speech>>
<<speech "Alina" "$alina">>
Good?
<</speech>>
<<speech "Leo" "$leo">>
Are you seriously asking me that right now—
<</speech>>
<<speech "Alina" "$alina">>
(smiling) Just checking.
<</speech>>
<<speech "Leo" "$leo">>
(hoarse) Don't stop. Don't you dare stop.
<</speech>>
<<if _justCame>>
<<speech "Alina" "$alina">>
(shuddering, bracing against his knees) Oh — oh god—
<</speech>>
<<speech "Leo" "$leo">>
(gripping her hips, steadying her) I've got you.
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "Leo" "$leo">>
(grip shaking) $alina — I need—
<</speech>><</if>>
<<alina_scene_grid "revcow">><<set _prevA to $scene_alina.fBar>>
<<set $scene_alina.mBar += 26>>
<<set $scene_alina.fBar += 18>>
<<if $scene_alina.mBar gte $scene_alina.mMax>><<set $scene_alina.mBar to $scene_alina.mMax>><</if>>
<<if $scene_alina.fBar gt 100>><<set $scene_alina.fBar to 100>><</if>>
<<set _justCame to (_prevA lt 100 and $scene_alina.fBar gte 100 and $scene_alina.fOrgasmed is false)>>
<<if _justCame>><<set $scene_alina.fOrgasmed to true>><</if>>
<<staminaBars "scene_alina" $leo $alina>>
<<speech "Leo" "$leo">>
(pulling her against him) Come here.
<</speech>>
<<speech "Alina" "$alina">>
Is that all you want?
<</speech>>
<<speech "Leo" "$leo">>
(lips at her neck) No.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/13_behind.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(quiet, pressing back into him) I missed you.
<</speech>>
<<speech "Leo" "$leo">>
(mouth at her ear) I missed you too. I'm sorry I was gone so long.
<</speech>>
<<speech "Alina" "$alina">>
(eyes closed) Then apologize properly.
<</speech>>
<<speech "Leo" "$leo">>
(arm tightening around her, low) I'm going to.
<</speech>>
<<if _justCame>>
<<speech "Alina" "$alina">>
(shaking, fingers digging into his arm) $leo — $leo—
<</speech>>
<<speech "Leo" "$leo">>
(holding her tighter) I've got you. I've got you.
<</speech>>
<</if>>
<<if $scene_alina.mBar gte $scene_alina.mMax>>
<<speech "Leo" "$leo">>
(rough at her ear) I can't hold on, $alina—
<</speech>><</if>>
<<alina_scene_grid "behind">><<set $libido.leo -= 1>>
<<staminaBars "scene_alina" $leo $alina>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/17_cum.webm" type="video/webm">
</video>
<<if !$scene_alina.satisfied>>
<div style="text-align:center; margin: 1em 0;">
<span style="color:#888; font-size:1.1em; vertical-align:middle;">-1 Love <span title="Love" style="font-size:1.1em;">💔</span></span>
</div>
<<set $rel.alina.love -= 1>>
<<speech "Alina" "$alina">>
(catching her breath, tilting her head at him) That was... good.
<</speech>>
<<speech "Leo" "$leo">>
(still coming down) Yeah?
<</speech>>
<<speech "Alina" "$alina">>
(patting his chest) Good. Solid. Three weeks and... yeah. Good.
<</speech>>
<<speech "Leo" "$leo">>
(narrowing his eyes) Why do I feel like "good" is not a compliment right now.
<</speech>>
<<speech "Alina" "$alina">>
(smiling sweetly) It didn't last very long, babe.
<</speech>>
<<speech "Leo" "$leo">>
(sitting up) Excuse me—
<</speech>>
<<speech "Alina" "$alina">>
(laughing, pulling the sheet up) It was good! I said it was good!
<</speech>>
<<else>>
<<set $rel.alina.love += 1>>
<div style="text-align:center; margin: 1em 0;">
<span style="color:#888; font-size:1.1em; vertical-align:middle;">+1 Love <span title="Love" style="font-size:1.1em;">❤️</span></span>
</div>
<<speech "Alina" "$alina">>
(staring at the ceiling, completely still) ...Okay.
<</speech>>
<<speech "Leo" "$leo">>
(catching his breath) Okay?
<</speech>>
<<speech "Alina" "$alina">>
(turning to look at him) That was — wow.
<</speech>>
<<speech "Leo" "$leo">>
(raising an eyebrow) Wow.
<</speech>>
<<speech "Alina" "$alina">>
Don't make it weird, I'm just — wow. That's all I have. Wow.
<</speech>>
<<speech "Leo" "$leo">>
(grinning) Three weeks and I still got a wow.
<</speech>>
<<speech "Alina" "$alina">>
(shoving his shoulder) Do not. Don't you dare get smug about this.
<</speech>>
<<speech "Leo" "$leo">>
(laughing) I'm a little smug. I've earned it.
<</speech>>
<</if>>
<<speech "Alina" "$alina">>
(<i>Afterward, we lie tangled together in the dark. His breathing slows by degrees. The pool filter hums below. Out on Mulholland, a single car passes — headlights sweeping the ceiling — and then it's gone and the quiet comes back and it's just us.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(<i>I trace the line of his collarbone with one finger and stare at the high pale ceiling and feel, for the first time all day, genuinely calm.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(drowsy, his face in my hair) I really did miss you.
<</speech>>
<<speech "Alina" "$alina">>
(quietly) I know. I missed you too.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>A long pause. The house settles. The canyon breathes.</i>)
<</speech>>
<div class="continue-link">[[In The Afternoon →|alina_intro_08]]</div><<sprite "assets/img/alina_kitchen.avif" "Alina">>
<<speech "Alina" "$alina">>
(stretching at the kitchen island, coffee in hand) So, guess who called me last night? Hendricks. Again.
<</speech>>
<<speech "Leo" "$leo">>
(raising an eyebrow, pouring himself coffee) The ad guy? What did he want this time?
<</speech>>
<<speech "Alina" "$alina">>
He wanted to know if I thought about his offer. You know, the TV ad thing. He sounded desperate. Or maybe just persistent. I can never tell with him.
<</speech>>
<<speech "Leo" "$leo">>
(sighing) I'll talk to Hendricks. I told him before, I don't want you in show biz. Not like that. It's a mess, $alina. Sharks everywhere.
<</speech>>
<<speech "Alina" "$alina">>
(teasing) Oh, come on. You don't think I could handle a few sharks? I have you, don't I?
<</speech>>
<<speech "Leo" "$leo">>
(grinning) Maybe I could save you from one shark. But you're too damn beautiful. Too hot. I can't save you from all of them.
<</speech>>
<<speech "Alina" "$alina">>
(laughing) You think flattery is going to distract me from the fact that you just called your own industry a shark tank?
<</speech>>
<<speech "Leo" "$leo">>
Hey, I just swim in it. I don't make the rules. Besides, Academy Awards are coming up. You know what that means—everyone's going to be on their worst behavior.
<</speech>>
<<speech "Alina" "$alina">>
(smiling) You say that like you aren't going to win something. Again.
<</speech>>
<<speech "Leo" "$leo">>
(leaning in, mock whisper) If I do, it's only because you put up with me. They should give you a medal.
<</speech>>
<<speech "Alina" "$alina">>
I'll settle for a vacation. Somewhere with no cell service.
<</speech>>
<<speech "Leo" "$leo">>
Deal. As soon as the circus is over. And after I talk to Hendricks. Seriously, $alina, I just want you safe. This business... it's not what it looks like from the outside.
<</speech>>
<<speech "Alina" "$alina">>
(softly) I know. But you can't protect me from everything. And I don't want you to. I just want you.
<</speech>>
<div class="continue-link">[[Continue →|alina_intro_08_cont]]</div><<sprite "assets/img/eve_standing.avif" "Eve">>
<<speech "Eve" "$eve">>
(knocking, stepping in with a bright smile) Sorry to interrupt, boss. Morning, $alina. You two look disgustingly happy for this early.
<</speech>>
<<speech "Leo" "$leo">>
(smiling) $eve, you know us. We like to keep you on your toes.
<</speech>>
<<speech "Alina" "$alina">>
Good morning, $eve. Love the hair, by the way. Did you go even shorter?
<</speech>>
<<speech "Eve" "$eve">>
You noticed! Yeah, figured I'd try something new. Jack says it makes me look like trouble.
<</speech>>
<<speech "Leo" "$leo">>
Jack's not wrong. But he's also not here, so you can be as much trouble as you want.
<</speech>>
<<speech "Eve" "$eve">>
(smiling) I'll keep that in mind. Anyway, $leo, your car's ready. And you have that thing at the studio.
<</speech>>
<<speech "Leo" "$leo">>
Right. (turning to me) You two going to be okay without me?
<</speech>>
<<speech "Alina" "$alina">>
We'll manage. In fact, I was just telling $eve we should go shopping. Girl time.
<</speech>>
<<speech "Eve" "$eve">>
I am always down for shopping. Especially if it means getting $alina out of the house.
<</speech>>
<<speech "Leo" "$leo">>
Just don't let her buy anything too dangerous. Or too expensive.
<</speech>>
<<speech "Alina" "$alina">>
No promises!
<</speech>>
<<speech "Leo" "$leo">>
(smiling, grabbing his keys) Alright, I'm off. Try not to have too much fun without me.
<</speech>>
<<speech "Eve" "$eve">>
No guarantees, boss.
<</speech>>
<div class="continue-link">[[Shopping Spree →|alina_shopping_01]]</div><<sprite "assets/img/alina_car.avif" "Alina's Car">>
<<speech "Alina" "$alina">>
So, $eve, how's Jack? Still pretending to be humble about that new movie?
<</speech>>
<<speech "Eve" "$eve">>
(laughing) Oh, you know Jack. He acts like he doesn't care, but he checks the box office numbers every morning before coffee. It's adorable, honestly.
<</speech>>
<<speech "Alina" "$alina">>
And he doesn't mind you working for his "rival"?
<</speech>>
<<speech "Eve" "$eve">>
(smiling) Please. I've been working for $leo long before I met Jack. He has to suck it up. Besides, he knows $leo's harmless. Mostly.
<</speech>>
<<speech "Alina" "$alina">>
(teasing) Mostly, huh? I'll have to remember that.
<</speech>>
<<speech "Eve" "$eve">>
Don't you dare. Anyway, what are we shopping for today? Clothes? Shoes? Or just an excuse to eat pastries and gossip?
<</speech>>
<<speech "Alina" "$alina">>
All of the above. And maybe something completely impractical. I feel like being a little reckless.
<</speech>>
<<speech "Eve" "$eve">>
Now you're talking. Let's make a day of it.
<</speech>>
<<sprite "assets/img/shopping_district.avif" "Shopping District">>
<<speech "Alina" "$alina">>
Oh my god, look at those boots. I need them. I don't even care if they're comfortable.
<</speech>>
<<speech "Eve" "$eve">>
(laughing) That's the spirit. Comfort is overrated anyway.
<</speech>>
<<speech "Alina" "$alina">>
And those sunglasses. $eve, stop me before I buy the whole store.
<</speech>>
<<speech "Eve" "$eve">>
No way. I'm here to enable, not prevent. Besides, you deserve it.
<</speech>>
<<speech "Alina" "$alina">>
(smiling) Thanks, $eve. For coming with me. I needed this.
<</speech>>
<<speech "Eve" "$eve">>
Anytime. That's what friends are for. Now, let's go try on everything.
<</speech>>
<div class="continue-link">[[Continue →|alina_shopping_02]]</div><<sprite "assets/img/cafe_alina.avif" "Cafe">>
<<speech "Alina" "$alina">>
I think we did some damage today.
<</speech>>
<<speech "Eve" "$eve">>
(grinning) My credit card is crying. Jack's gonna kill me when he sees this.
<</speech>>
<<speech "Alina" "$alina">>
(laughing) You are using Jack's card? I thought $leo was the one who paid for everything.
<</speech>>
<<speech "Eve" "$eve">>
Well, $leo pays for a lot of things, but Jack's card has better rewards. And I needed to get that new designer bag, so...
<</speech>>
<<speech "Alina" "$alina">>
Fuck. $eve. You are so fucking ridiculous.
<</speech>>
<<speech "Eve" "$eve">>
He's the ridiculous one. The more I blow his money, the harder he blows my back out when we get home. You know exactly what I mean.
<</speech>>
<<speech "Alina" "$alina">>
(grinning) Oh, I know. $leo has the same rule, except backwards. The days I let him fuck me raw, I spend his cash. The days he make him wait? I drain his fucking account. Keeps that dick hard and hungry.
<</speech>>
<<speech "Eve" "$eve">>
HAHAHA! Shit. And I thought I was the nasty one.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
As we were talking, $eve's phone buzzed.
<</speech>>
<<speech "Eve" "$eve">>
Speak of the devil.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
She turned the screen toward me. Jack. The message read: "You're gonna get it hard tonight, bitch."
<</speech>>
<<speech "Alina" "$alina">>
Fuck, That's hot.
<</speech>>
<<speech "Eve" "$eve">>
Not gonna lie, $alina... it is. You wanna watch?
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
I blinked. We were close, but she'd never straight up offered to let me see her getting wrecked before.
<</speech>>
<div class="continue-link">[[Yeah, why not →|alina_watch_eve_yes]] [[God, no →|alina_watch_eve_no]]</div><<set $rel.alina.lust += 1>>
<div style="text-align:center; margin: 1em 0;">
<span style="color:#888; font-size:1.1em; vertical-align:middle;">+1 Lust <span title="Lust" style="font-size:1.1em;">💋</span></span>
</div>
<<sprite "assets/img/eve_suprised.avif" "Cafe">>
<<speech "Alina" "$alina">>
(sitting back, mouth curved) ...Yeah, actually. Why not.
<</speech>>
<<speech "Eve" "$eve">>
(blinking) Wait, for real?
<</speech>>
<<speech "Alina" "$alina">>
Is that a problem?
<</speech>>
<<speech "Eve" "$eve">>
(breaking into a grin) No. Not even slightly. I'll text him.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
I watched her type something back to Jack, and whatever she sent made him respond in about four seconds flat.
<</speech>>
<<speech "Eve" "$eve">>
(showing me her phone, laughing) He says, and I quote, "on my way."
<</speech>>
<div class="continue-link">[[Continue →|alina_jack_arrives]]</div><<set $rel.alina.lust -= 1>>
<div style="text-align:center; margin: 1em 0;">
<span style="color:#888; font-size:1.1em; vertical-align:middle;">-1 Lust <span title="Lust" style="font-size:1.1em;">🥶</span></span>
</div>
<<sprite "assets/bg/cafe.avif" "Cafe">>
<<speech "Alina" "$alina">>
(laughing) No, $eve. God. I'm not watching you get railed.
<</speech>>
<<speech "Eve" "$eve">>
(shrugging, totally unbothered) Your loss. He knows exactly what he's doing.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
I shook my head and drained the rest of my coffee. $eve was already texting him back, some slow smile on her face that told me tonight was going to be interesting for her, at least.
<</speech>>
<<speech "Alina" "$alina">>
(sliding out of her seat) Come on. We should get going before the traffic gets bad.
<</speech>>
<div class="continue-link">[[Continue →|alina_jack_arrives]]</div><<sprite "assets/img/cullinan.avif" "Cafe">>
<<speech "SYSTEM" "SYSTEM">>
We were still on our second coffees when the noise outside changed — the low, deliberate growl of something expensive pulling up to the curb. A few people near the window looked up.
<</speech>>
<<speech "Eve" "$eve">>
(not even glancing outside, stirring her drink) That's him.
<</speech>>
<<speech "Alina" "$alina">>
What is he driving?
<</speech>>
<<speech "Eve" "$eve">>
(dryly) Something ridiculous. That's all I know.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
It was a Cullinan. Shiny blue. The kind of car that didn't announce itself — it just made everything around it look smaller.
$eve stood up, smoothing her jacket, and I followed her outside.
<</speech>>
<<sprite "assets/sprites/jack.avif" "Jack">>
<<speech "Jack" "Jack">>
(leaning against the hood, arms crossed, grinning at me) Well. I heard I was picking up two beautiful women, but nobody told me one of them was $alina Ward.
<</speech>>
<<speech "Alina" "$alina">>
(raising an eyebrow) You know who I am?
<</speech>>
<<speech "Jack" "Jack">>
Every man in this city knows who you are. $leo's got the Oscars, the mansions, the everything — but you're the best thing he ever did.
<</speech>>
<<speech "Eve" "$eve">>
(flatly, getting in) I'm right here, Jack.
<</speech>>
<<speech "Jack" "Jack">>
(not missing a beat, eyes still on me) You're my whole world, baby. But I'm allowed to appreciate art.
<</speech>>
<<speech "Alina" "$alina">>
(amused, arms folded) That's a very smooth line for a man whose girlfriend is watching.
<</speech>>
<<speech "Jack" "Jack">>
(opening the door for me, slow smile) She knows I only flirt with the untouchables. Keeps me honest.
<</speech>>
<div class="continue-link">[[Continue →|alina_jack_car]]</div><<sprite "assets/img/in_car_eve.avif" "In the Car">>
<<speech "SYSTEM" "SYSTEM">>
The inside of the car smelled like cedar and money. Jack drove the way he probably did everything — relaxed, unhurried, like he had no particular place to be and wouldn't care if he did.
<</speech>>
<<speech "Jack" "Jack">>
(glancing at me in the mirror) So. The Oscars. You going?
<</speech>>
<<speech "Alina" "$alina">>
Obviously. $leo's nominated.
<</speech>>
<<speech "Jack" "Jack">>
Me too, actually. Best actor.
<</speech>>
<<speech "Alina" "$alina">>
I know.
<</speech>>
<<speech "Jack" "Jack">>
He's good. $leo . Best in the room, most nights. But this year might be different.
<</speech>>
<<speech "Alina" "$alina">>
You always this confident, or is tonight special?
<</speech>>
<<speech "Jack" "Jack">>
(glancing back at me in the mirror, grinning) I'm usually worse. $eve tones it down.
<</speech>>
<<speech "Eve" "$eve">>
(not looking up from her phone) I really don't.
<</speech>>
<<speech "Jack" "Jack">>
(laughing) She really doesn't. Listen — no disrespect to your husband. I like $leo . Like him a lot. But I've wanted this since I was nineteen years old eating ramen in a studio apartment. And I'm not planning to lose gracefully.
<</speech>>
<<speech "Alina" "$alina">>
(looking out the window) Neither is he.
<</speech>>
<<speech "Jack" "Jack">>
Good. Make it worth something, then.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
A pause. The city slid past the windows. I noticed he hadn't stopped glancing at me in the mirror, and I hadn't stopped noticing.
<</speech>>
<div class="continue-link">[[Continue →|alina_jack_dropoff]]</div><<sprite "assets/bg/leo_home.avif" "Outside Leo's House">>
<<speech "SYSTEM" "SYSTEM">>
He pulled up to the gate — our gate — and rolled to a stop. $eve stayed in the car. I stepped out, and before I could close the door he was already out of the driver's side, coming around.
<</speech>>
<<speech "Jack" "Jack">>
(walking me up to the front door, unhurried) Can I ask you something?
<</speech>>
<<speech "Alina" "$alina">>
You're going to anyway.
<</speech>>
<<speech "Jack" "Jack">>
(small smile) Does he tell you you're beautiful every day? Because he should.
<</speech>>
<<speech "Alina" "$alina">>
(turning to look at him) Is this part of the flirting, or are you actually asking?
<</speech>>
<<speech "Jack" "Jack">>
Bit of both. I'm curious what kind of man $leo is at home. Whether he remembers what he has.
<</speech>>
<<speech "Alina" "$alina">>
He does.
<</speech>>
<<speech "Jack" "Jack">>
Good. (easy grin coming back) Then I'll stay in my lane. Tonight, anyway.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
The front door opened behind me — $leo. Of course. Perfect timing, like always.
<</speech>>
<<sprite "assets/sprites/leo.avif" "Leo">>
<<speech "Leo" "$leo">>
(stepping outside, clocking everything in about two seconds) Jack Harmon.
<</speech>>
<<speech "Jack" "Jack">>
(turning, hands in his pockets, completely at ease) $leo Ward. Good to see you outside a premiere, man.
<</speech>>
<<speech "Leo" "$leo">>
(shaking hands, genuine) You too. Thanks for getting them home safe.
<</speech>>
<<speech "Jack" "Jack">>
My pleasure. Seriously. (glancing at me, then back) You've got good taste.
<</speech>>
<<speech "Leo" "$leo">>
(dry) In everything.
<</speech>>
<<speech "Jack" "Jack">>
(laughing) That's the spirit. Academy's going to be a hell of a night.
<</speech>>
<<speech "Leo" "$leo">>
(calm, even) It always is. Drive safe, Jack.
<</speech>>
<<speech "Jack" "Jack">>
Always. (back to me, one last look) $alina. Pleasure.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
He walked back to the car. Got in. The Cullinan pulled away without hurry, and then it was just the two of us standing in the driveway.
$leo watched the taillights for a moment.
<</speech>>
<<sprite "assets/img/alina_leo_gate.avif" "Leo">>
<<speech "Leo" "$leo">>
(quietly) He flirt with you?
<</speech>>
<<speech "Alina" "$alina">>
A little.
<</speech>>
<<speech "Leo" "$leo">>
(pulling me in, mouth at my hair) Good. Means he's paying attention. Men who don't notice you aren't worth worrying about.
<</speech>>
<<speech "Alina" "$alina">>
(quietly) You're not worried?
<</speech>>
<<speech "Leo" "$leo">>
Not even slightly.
<</speech>>
<div class="continue-link">[[Continue →|alina_eve_scene_start]]</div><<sprite "assets/bg/bedroom_leo.avif" "Later That Night">>
<<speech "SYSTEM" "SYSTEM">>
<h2>Later That Night</h2>
We were inside, $leo on a call in his office, when my phone lit up. $eve.
The message was just a location pin. And then, two seconds later: "come if you want xx"
I sat with it for a second.
<</speech>>
<<speech "Alina" "$alina">>
(<i>I did say I wanted to be reckless today.</i>)
<</speech>>
<div class="continue-link"><<if visited("alina_watch_eve_yes")>>[[I'll go →|alina_eve_scene_2]]<<else>><span class="disabled-link" title="You weren't curious then — why now?">I'll go →</span><</if>> [[Stay home →|alina_eve_skip]]</div><<sprite "assets/bg/bedroom_leo.avif" "Bedroom">>
<<speech "Alina" "$alina">>
(<i>I put the phone down. Some things are better left as ideas. I went to find $leo instead.</i>)
<</speech>>
<div class="continue-link">[[Continue →|alina_chapter_end]]</div><<sprite "assets/img/eve_red_lingerie.avif" "Eve's Place">>
<<speech "SYSTEM" "SYSTEM">>
The address was a boutique hotel off Sunset — one of those places with no sign outside, just a number on the door and a man who didn't ask questions. $eve had left a key at the front desk.
I knocked anyway.
<</speech>>
<<speech "Eve" "$eve">>
(opening the door, hair slightly undone, absolutely glowing) You actually came.
<</speech>>
<<speech "Alina" "$alina">>
I actually came.
<</speech>>
<<speech "Eve" "$eve">>
(stepping back, pulling the door wider) He's in the shower. You're just in time.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
The room was dim, all amber lamps and heavy curtains. A half-empty bottle of something expensive on the nightstand. $eve sat on the edge of the bed and looked at me the way she rarely did — like she was completely serious.
<</speech>>
<<speech "Eve" "$eve">>
You can sit wherever. Watch, or — whatever you want. There are no rules tonight.
<</speech>>
<<speech "Alina" "$alina">>
(settling into the armchair by the window) I'll watch.
<</speech>>
<<speech "Eve" "$eve">>
(small smile) Good seat.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
The bathroom door opened. Jack came out with a towel around his waist and stopped when he saw me.
<</speech>>
<<sprite "assets/img/jack_towel.avif" "Jack">>
<<speech "Jack" "Jack">>
(quiet beat, then a slow smile) Well. She did say she was bringing a friend.
<</speech>>
<<speech "Alina" "$alina">>
I'm just watching.
<</speech>>
<<speech "Jack" "Jack">>
(dropping the towel, climbing onto the bed, eyes on $eve) Then watch.
<</speech>>
<div class="continue-link">[[Continue →|alina_eve_sex_scene_01]]</div><<silently>>
<<if not $scene_eve or ($scene_eve.day neq $day)>>
<<set $scene_eve to {
mBar: 0, fBar: 0, mMax: 100,
fOrgasmed: false, boostUsed: false, seenHub: false,
day: $day
}>>
<</if>>
<</silently>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Jack is right at the edge. Jaw locked, breathing gone ragged. He's been holding on for her and he's done holding.</i>)
<</speech>>
<div class="scene-grid single">
<div class="scene-btn climax">[[💦 He's done holding back...|eve_scene_cum]]</div>
</div>
<<else>>
<<if not $scene_eve.seenHub>>
<<set $scene_eve.seenHub to true>>
<<speech "SYSTEM" "SYSTEM">>
(<i>The lamp's still on. Low and amber. I'm in the armchair by the window. $eve's on the bed, Jack beside her, and neither of them is pretending I'm not here — which somehow makes it ten times hotter.</i>)
<</speech>>
<</if>>
<<if $scene_eve.fOrgasmed>>
<<speech "SYSTEM" "SYSTEM">>
(<i>$eve already came once. Her whole body is flushed and shaking and she's gripping the sheets like they're the only thing keeping her in one place. Jack looks like he could do this all night.</i>)
<</speech>>
<</if>>
<div class="scene-grid">
<div class="scene-btn">[[In the Car — Earlier|eve_scene_car]]</div>
<div class="scene-btn">[[Blowjob|eve_scene_blow]]</div>
<div class="scene-btn">[[Fingering|eve_scene_finger]]</div>
<div class="scene-btn">[[Leg Up|eve_scene_legup]]</div>
<div class="scene-btn">[[Picked Up|eve_scene_pickup]]</div>
<div class="scene-btn">[[Cowgirl|eve_scene_cowgirl]]</div>
<div class="scene-btn">[[Reverse Cowgirl|eve_scene_revcow]]</div>
<div class="scene-btn">[[Doggy|eve_scene_doggy]]</div>
<div class="scene-btn">[[Missionary|eve_scene_missionary]]</div>
</div>
<</if>><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 15>>
<<set $scene_eve.fBar += 20>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "SYSTEM" "SYSTEM">>
(<i>$eve told me later they didn't even make it out of the parking garage.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/1_kiss_in_car.webm" type="video/webm">
</video>
<<speech "Eve" "$eve">>
(gasping against his mouth) Jack — we're in a parking garage—
<</speech>>
<<speech "Jack" "Jack">>
(hand sliding up her thigh, unbothered) So?
<</speech>>
<<speech "Eve" "$eve">>
So someone could walk past—
<</speech>>
<<speech "Jack" "Jack">>
(mouth at her jaw) Let them.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/2_blow_in_car.webm" type="video/webm">
</video>
<<speech "SYSTEM" "SYSTEM">>
(<i>I did not ask her to describe this part in detail. She described it in detail anyway.</i>)
<</speech>>
<<speech "Eve" "$eve">>
(looking up at him from between his knees, completely shameless) You taste good.
<</speech>>
<<speech "Jack" "Jack">>
(head back, one hand in her hair) Don't stop.
<</speech>>
<<speech "Eve" "$eve">>
(pulling off slowly) Say please.
<</speech>>
<<speech "Jack" "Jack">>
(low, rough) Please, $eve. Don't stop.
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(shuddering, fingers digging into his thigh) Oh — fuck—
<</speech>>
<<speech "Jack" "Jack">>
(watching her, jaw tight) That's it. Right there.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(through his teeth) $eve—
<</speech>><</if>>
<<eve_scene_grid "car">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 25>>
<<set $scene_eve.fBar += 15>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "Jack" "Jack">>
(sitting back on the bed, eyes on her) Come here.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/2_blow_in_car.webm" type="video/webm">
</video>
<<speech "Eve" "$eve">>
(wrapping her hand around him, looking up) Like this?
<</speech>>
<<speech "Jack" "Jack">>
(barely) Yeah. Exactly like that.
<</speech>>
<<speech "Alina" "$alina">>
(<i>I sat very still in the armchair and told myself I was just watching.</i>)
<</speech>>
<<speech "Eve" "$eve">>
(pulling back, voice low) Eyes on me. Not the ceiling.
<</speech>>
<<speech "Jack" "Jack">>
(gripping the sheets) They're on you. They're always on you.
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(shaking, breath gone) Oh — oh god, Jack—
<</speech>>
<<speech "Jack" "Jack">>
(reaching down, stroking her through it) I've got you.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(pulling her up, rough) I need to be inside you. Now.
<</speech>><</if>>
<<eve_scene_grid "blow">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 10>>
<<set $scene_eve.fBar += 35>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/3_fingering_pussy_sucking.webm" type="video/webm">
</video>
<<speech "Eve" "$eve">>
(hips rocking, trying to keep quiet) Don't stop — please—
<</speech>>
<<speech "Jack" "Jack">>
(curling his fingers slowly, watching her face) You're so fucking wet.
<</speech>>
<<speech "Eve" "$eve">>
(gritting her teeth) I know—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/4_fingering_pussy_sucking_cont.webm" type="video/webm">
</video>
<<speech "Jack" "Jack">>
(low, mouth at her throat) Say it louder.
<</speech>>
<<speech "Eve" "$eve">>
(pressing her face into the pillow) Jack—
<</speech>>
<<speech "Jack" "Jack">>
(not stopping) Say it.
<</speech>>
<<speech "Eve" "$eve">>
(letting go, finally loud about it) Fuck — I'm so wet, okay? Are you happy?
<</speech>>
<<speech "Jack" "Jack">>
(laughing quietly, kissing her shoulder) Very.
<</speech>>
<<speech "Alina" "$alina">>
(<i>I watched $eve fall apart and I thought: yeah, I get it. I completely get it.</i>)
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(gasping, thighs snapping shut) Oh — oh god — Jack—
<</speech>>
<<speech "Jack" "Jack">>
(hand still working, steady) Let it happen. I've got you.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(rough, pulling her close) I need more of you right now.
<</speech>><</if>>
<<eve_scene_grid "finger">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 22>>
<<set $scene_eve.fBar += 28>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "Jack" "Jack">>
(lifting her leg over his shoulder) Stay there.
<</speech>>
<<speech "Eve" "$eve">>
(breath catching) Oh — yeah — like that—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/5_leg_up_fuck.webm" type="video/webm">
</video>
<<speech "Jack" "Jack">>
(finding his rhythm, jaw tight) God, $eve—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/6_leg_up_head_grab_hard.webm" type="video/webm">
</video>
<<speech "Eve" "$eve">>
(grabbing the headboard) Harder — I want to feel it tomorrow—
<</speech>>
<<speech "Jack" "Jack">>
(leaning into her, voice wrecked) Like this?
<</speech>>
<<speech "Eve" "$eve">>
(eyes shut, gritting her teeth) Yes. Don't you dare slow down.
<</speech>>
<<speech "Alina" "$alina">>
(<i>I watched Jack's hand grip her thigh hard enough to leave marks and I decided I needed another drink.</i>)
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(shaking, arching into him) I'm — Jack, I'm—
<</speech>>
<<speech "Jack" "Jack">>
(not stopping, watching her) There it is. Come on.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(grip tightening) $eve — I can't hold back—
<</speech>><</if>>
<<eve_scene_grid "legup">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 30>>
<<set $scene_eve.fBar += 20>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "Jack" "Jack">>
(standing up from the bed, hauling her with him) Come here.
<</speech>>
<<speech "Eve" "$eve">>
(wrapping her legs around him) Jack—
<</speech>>
<<speech "Jack" "Jack">>
(walking her back against the wall, easy) I've got you.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/7_picked_up_thrusting.webm" type="video/webm">
</video>
<<speech "Eve" "$eve">>
(fingers digging into his shoulders, gasping) Oh my god — Jack—
<</speech>>
<<speech "Jack" "Jack">>
(low, against her neck) You okay?
<</speech>>
<<speech "Eve" "$eve">>
(breathless, clinging to him) Do not stop. Don't you fucking stop.
<</speech>>
<<speech "Alina" "$alina">>
(<i>The wall she was against was about three feet from my chair. I made a focused effort to look out the window instead. I failed.</i>)
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(crying out, arms tightening around his neck) Oh — oh fuck — oh my—
<</speech>>
<<speech "Jack" "Jack">>
(holding her up, jaw tight) I've got you, I've got you.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(through his teeth, grip shaking) $eve — $eve—
<</speech>><</if>>
<<eve_scene_grid "pickup">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 18>>
<<set $scene_eve.fBar += 25>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "Jack" "Jack">>
(flat on his back, hands behind his head) Your turn.
<</speech>>
<<speech "Eve" "$eve">>
(climbing over him, hands on his chest) Don't just lie there.
<</speech>>
<<speech "Jack" "Jack">>
(hands going to her waist) Wasn't planning to.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/9_cow_girl.webm" type="video/webm">
</video>
<<speech "Eve" "$eve">>
(picking up her pace, eyes closed) God — you feel so good—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/10_cowgirl_hard.webm" type="video/webm">
</video>
<<speech "Jack" "Jack">>
(hips driving up to meet her) Don't slow down. Right there — don't you dare slow down.
<</speech>>
<<speech "Eve" "$eve">>
(throwing her head back) I'm not — I'm not—
<</speech>>
<<speech "Alina" "$alina">>
(<i>I had given up all pretense of looking anywhere else. They were completely gone into each other. It was the hottest and slightly most overwhelming thing I had ever seen from an armchair.</i>)
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(shuddering hard, slamming down) Oh — oh god — oh fuck—
<</speech>>
<<speech "Jack" "Jack">>
(gripping her hips, watching her) That's it. That's my girl.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(jaw going tight) Baby — I'm close—
<</speech>><</if>>
<<eve_scene_grid "cowgirl">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 22>>
<<set $scene_eve.fBar += 22>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "Jack" "Jack">>
(gripping her hips) Turn around for me.
<</speech>>
<<speech "Eve" "$eve">>
(turning without argument) Like this?
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/11_rev_cowgirl.webm" type="video/webm">
</video>
<<speech "Jack" "Jack">>
(low, hands spreading across her lower back) Yeah. Stay there.
<</speech>>
<<speech "Eve" "$eve">>
(bracing against his knees, moving slow) Better?
<</speech>>
<<speech "Jack" "Jack">>
(barely controlling himself) Significantly.
<</speech>>
<<speech "Eve" "$eve">>
(smiling, starting to move faster) I thought so.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/12_cowgirl_hard.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(<i>She was showing off a little. I think it was for both of us. I wasn't remotely mad about it.</i>)
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(slamming down, gasping hard) Oh — oh fuck — Jack—
<</speech>>
<<speech "Jack" "Jack">>
(steadying her hips) I've got you. Keep going.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(grip tightening, ragged) $eve — baby—
<</speech>><</if>>
<<eve_scene_grid "revcow">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 28>>
<<set $scene_eve.fBar += 18>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "Jack" "Jack">>
(hand on the back of her neck, low) Turn over. Face down.
<</speech>>
<<speech "Eve" "$eve">>
(going — immediately) God, the way you say that—
<</speech>>
<<speech "Jack" "Jack">>
(moving behind her, hand pressing between her shoulder blades) Good?
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/13_doggy.webm" type="video/webm">
</video>
<<speech "Eve" "$eve">>
(muffled into the pillow) So good — harder—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/14_doggy_facedow.webm" type="video/webm">
</video>
<<speech "Jack" "Jack">>
(hand fisting in her hair, pulling her head back) You wanted harder.
<</speech>>
<<speech "Eve" "$eve">>
(gasping, almost laughing) Yes — that — yes—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/15_doggy_ontop_hard.webm" type="video/webm">
</video>
<<speech "Alina" "$alina">>
(<i>There was a point where I stopped thinking about $leo, about the Oscars, about any of it. There was just this room and the two of them and the particular electricity of watching two people who actually knew each other's bodies.</i>)
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(crying out, whole body shaking) Oh — oh god — don't stop — don't stop—
<</speech>>
<<speech "Jack" "Jack">>
(not stopping) I've got you. I've got you.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(rough, losing his rhythm) $eve — I'm done—
<</speech>><</if>>
<<eve_scene_grid "doggy">><<set _prevE to $scene_eve.fBar>>
<<set $scene_eve.mBar += 20>>
<<set $scene_eve.fBar += 30>>
<<if $scene_eve.mBar gte $scene_eve.mMax>><<set $scene_eve.mBar to $scene_eve.mMax>><</if>>
<<if $scene_eve.fBar gt 100>><<set $scene_eve.fBar to 100>><</if>>
<<set _justCame to (_prevE lt 100 and $scene_eve.fBar gte 100 and $scene_eve.fOrgasmed is false)>>
<<if _justCame>><<set $scene_eve.fOrgasmed to true>><</if>>
<<staminaBars "scene_eve" "Jack" $eve>>
<<speech "Jack" "Jack">>
(pulling her underneath him, both legs up) Look at me.
<</speech>>
<<speech "Eve" "$eve">>
(meeting his eyes) I'm looking.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/15_missionary_on_top_both_legup.webm" type="video/webm">
</video>
<<speech "Jack" "Jack">>
(slow, deliberate) I want to see your face.
<</speech>>
<<speech "Eve" "$eve">>
(voice breaking a little) Jack—
<</speech>>
<<speech "Jack" "Jack">>
(not stopping, not looking away) Right here. I've got you.
<</speech>>
<<speech "Alina" "$alina">>
(<i>This part was the worst. Not from a watchability standpoint. From a feelings standpoint. The way he looked at her. $leo looks at me like that sometimes and it rearranges something in my chest every single time.</i>)
<</speech>>
<<if _justCame>>
<<speech "Eve" "$eve">>
(gripping his arms, shaking) Oh — oh fuck, Jack — I'm—
<</speech>>
<<speech "Jack" "Jack">>
(slowing just enough, watching her fall apart) There you go. Just like that.
<</speech>>
<</if>>
<<if $scene_eve.mBar gte $scene_eve.mMax>>
<<speech "Jack" "Jack">>
(through his teeth) $eve — baby — I need—
<</speech>><</if>>
<<eve_scene_grid "missionary">><<staminaBars "scene_eve" "Jack" $eve>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/eve/16_cum_ontop_boobs_face_onbed.webm" type="video/webm">
</video>
<<if not $scene_eve.satisfied>>
<<speech "Jack" "Jack">>
(catching his breath, falling back onto the bed) ...Okay.
<</speech>>
<<speech "Eve" "$eve">>
(flat on her back, staring at the ceiling) Okay.
<</speech>>
<<speech "Jack" "Jack">>
(quieter) You good?
<</speech>>
<<speech "Eve" "$eve">>
(turning her head to look at him) I'm good. I'm very good.
<</speech>>
<<speech "Jack" "Jack">>
(exhaling) Cool. Same.
<</speech>>
<<speech "Alina" "$alina">>
(<i>I sat in the armchair and felt like a voyeur and an idiot and maybe slightly envious in a way that I was going to examine very carefully at a later date.</i>)
<</speech>>
<<else>>
<<speech "Jack" "Jack">>
(jaw tight, groaning low as he came) $eve—
<</speech>>
<<speech "Eve" "$eve">>
(shaking, completely spent, laughing softly) God.
<</speech>>
<<speech "Jack" "Jack">>
(collapsing next to her, face in her hair) Don't talk to me for five minutes.
<</speech>>
<<speech "Eve" "$eve">>
(smiling at the ceiling) Best five minutes of my night.
<</speech>>
<<speech "Alina" "$alina">>
(<i>From the armchair, quietly: yeah. Mine too, honestly. Not that I would ever say that out loud.</i>)
<</speech>>
<</if>>
<<speech "SYSTEM" "SYSTEM">>
(<i>We ordered room service after. The three of us sat in the lamplight eating chips and watching something terrible on the TV, and nobody talked about what had just happened, and it was completely comfortable and a little surreal and I drove home at two in the morning thinking about nothing in particular.
Or at least pretending to.</i>)
<</speech>>
<div class="continue-link">[[Continue →|alina_chapter_end]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>End of Chapter 1 — $alina's Story</h2>
<</speech>>
<<speech "Alina" "$alina">>
(<i>I've never been particularly good at staying in frames.
And something tells me Chapter 2 is going to be interesting.</i>)
<</speech>>
<div class="continue-link">[[Continue to Leo's Story →|leo_chapter_01]]</div><<sprite "assets/bg/bakery.webp" "Bakery">>
<<sprite "assets/sprites/alina.avif" "Alina">>
<<sprite "assets/sprites/eve.avif" "Eve">>
<<speech "Alina" "$alina">>
(eyeing the pastry case) If I eat one more thing, you're rolling me home.
<</speech>>
<<speech "Eve" "$eve">>
(laughing) Deal. But only if you let me pick the next place. There's a new art gallery opening next week. We should go.
<</speech>>
<<speech "Alina" "$alina">>
It's a date. But next time, you're driving.
<</speech>>
<<speech "Eve" "$eve">>
(smiling) Deal.
<</speech>>
<div class="continue-link">[[Continue →|alina_chapter_end]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>Back in the Lot</h2>
<</speech>>
<<sprite "assets/bg/grocery_parking.avif" "Parking Lot">>
<<speech "Casper" "$casper">>
(<i>I watch $mia until she rounds the corner. Gone.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>The boys are still going. The tall one has his hands in his pockets now, watching me with that grin, waiting to see what I do next. The blonde one is still laughing at something. Neither of them is paying close attention. That's the first mistake.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I walk to my car. Get in. Put the key in the ignition and don't turn it. Just sit there for maybe thirty seconds, watching the back of the store through the windshield.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>There's a service lane back there. I've been to Peterson's enough times to know it — staff use it, delivery trucks use it, and at this hour nobody else does.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I pull the key out. Get back out of the car.</i>)
<</speech>>
<div class="continue-link">[[Continue →|casper_kill_01]]</div><<sprite "assets/img/smoke.avif" "Back of the Store">>
<<speech "Casper" "$casper">>
(<i>They came around back. Stupid. Looking for a dark place to smoke. Didn't even see me. The tall one grinned. Said something. I wasn't listening.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I broke his nose first. Bone gives way like wet cardboard. Blood sprayed warm across my knuckles. He dropped. The other one ran. Three steps. That's all I gave him.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I caught him by the hair. His neck twisted wrong. I heard something pop. He stopped moving.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Four minutes. No knife. No gun. Two bruised knuckles. A cut above my eye — his ring, maybe. Blood dripped down my cheek. Warm. Then cold. It stopped bleeding by the time I walked out.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I might've seen the bracelet on the ground when I was leaving. Stupid. Should have felt it go.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I went through their pockets. Slow. Careful. Sixty dollars. A gas card. Breath mints. The other one had a twenty. I took some cash — not because I needed it. A man's gotta pay for his decisions. One way or another, that seems fair.</i>)
<</speech>>
<<run earn('casper', 50)>>
<<set $darkness += 5>>
<<set $suspicion += 20>>
<div class="stat-badge earn">💰 +$50 Casper</div>
<div class="stat-badge dark">🖤 +5 Darkness</div>
<div class="stat-badge suspicion">🔍 +20 Suspicion</div>
<div class="continue-link">[[Continue →|casper_home_01]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>MY Room</h2>
<</speech>>
<<speech "Casper" "$casper">>
(<i>Home by eight. I showered, changed, ate something I don't remember. The cut above my eye was small enough to pass for anything. I sat on the edge of my bed and looked at my hands for a while — the way you do after — and then I stopped looking at them.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>My phone rang at nine forty-seven.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(voice tight, barely above a whisper) You killed them?
<</speech>>
<<speech "Casper" "$casper">>
You told me you wanted me to handle it.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I gave her the logic. I can't go to jail if they talked. That's not a feeling — that's just a fact, the same way gravity is a fact. She wasn't calling to argue the moral dimension with me. She's smarter than that. What she actually needed to know was whether I was in control. Whether she was safe.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Which is when she told me about the bracelet. And her father.</i>)
<</speech>>
<<sprite "assets/img/casper_tense.avif" "The Bracelet">>
<<speech "Casper" "$casper">>
...Shit.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She told me they were dusting it for prints first thing in the morning. Her father. The detective. On the case. I said I'd handle it. She told me to be more careful next time — and there was this pause after, the kind of pause where two people are both quietly working out exactly what kind of people they are to each other — and then she said it.</i>)
<</speech>>
<<speech "Mia" "$mia">>
You know what's messed up? I'm feeling <i>really</i> horny right now. Wanna come over?
<</speech>>
<<speech "Casper" "$casper">>
(<i>I laughed. Couldn't help it. Low and quiet, but genuine.</i>)
<</speech>>
<<speech "Casper" "$casper">>
Give me twenty minutes.
<</speech>>
<div class="continue-link">[[Continue →|casper_emily_01]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>The Street</h2>
<</speech>>
<<speech "Casper" "$casper">>
(<i>I grabbed my jacket, locked up, and that's when I saw her.</i>)
<</speech>>
<<sprite "assets/img/emily.avif" "Emily">>
<<speech "Casper" "$casper">>
$emily. From number twelve.
<</speech>>
<<speech "Casper" "$casper">>
She was outside at nearly ten on a weeknight, messing with a plant. Repotting it. Touching dirt for no good reason except to be seen.
<</speech>>
<<speech "Casper" "$casper">>
She's married. Husband travels three weeks out of four. Every guy on this street knows. Every guy looks.
<</speech>>
<<speech "Casper" "$casper">>
I looked too. Longer than I should have.
<</speech>>
<<sprite "assets/img/emily_smile.avif" "Emily">>
<<speech "SYSTEM" "SYSTEM">>
(glancing up, voice low and easy)
$casper. Where are you sneaking off to?
<</speech>>
<<speech "Casper" "$casper">>
Not sneaking. Walking. There's a difference.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>Mm. At this hour? With that face?
<</speech>>
<<speech "Casper" "$casper">>
What face?
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(licking her bottom lip, just barely)
The kind that's been up to something. The kind that makes a woman's thighs press together.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She sets the plant down, leans back on her palms, arches her back just enough</i>)
You never tell me anything, $casper. Two years. I don't even know your schedule. And I've been watching.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She had a smudge of soil on her left wrist. Her hair was down, spilling over one shoulder. In that porch light, she looked like something you'd want to touch — just to see if she was real.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Every guy on the block would sell his left hand for one night with her. I'm not every guy. But I noticed. I had somewhere to be. But my feet weren't moving.</i>)
<</speech>>
<<speech "Casper" "$casper">>
You'd find it boring.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
You don't feel boring, $casper.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I had somewhere to be. But sometimes you test the thing — just to feel how hot it runs. Just to know it wants you back.</i>)
<</speech>>
<div class="choice-block">
[[Give her something to think about.|emily_flirt]] [[Keep walking.|casper_mia_arrive_01]]
</div><<sprite "assets/img/emily_tease.avif" "$emily">>
<<speech "Casper" "$casper">>
(<i>I stopped. Turned back. Leaned against her fence post like I had all evening and nowhere important to be.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(easy, unhurried) You know, for someone who barely knows my schedule — you look like you've been watching the door a long time.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(caught, chin up, not backing down) I've been gardening.
<</speech>>
<<speech "Casper" "$casper">>
At ten PM.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(half-smile, quieter now) It's a slow night.
<</speech>>
<<speech "Casper" "$casper">>
(low, almost to myself) You should get inside, $emily.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(barely audible) Probably.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I pushed off the fence and walked. Didn't look back. Didn't need to.</i>)
<</speech>>
<<run changeStat('confidence', 2)>>
<div class="stat-badge conf">⚡ +2 Confidence</div>
<div class="continue-link">[[Continue →|casper_mia_arrive_01]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>Mia's Place</h2>
<</speech>>
<<sprite "assets/bg/living_room_mia.avif" "Mia's House">>
<<speech "Casper" "$casper">>
(<i>I parked two streets over out of habit and walked. Front room lights were still on — her parents. Her father, the detective who was currently preparing to dust a bracelet I left in a back alley for my fingerprints. Very relaxed situation to be walking into.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I went around the side. Her bedroom is the second window — I've known that for a long time. The light was on behind the curtain. I tapped the glass twice.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Ten seconds. Then the curtain shifted and $mia looked out, and her expression was — there's no clean way to describe it. Half-nervous, half-wanting, completely her. She pushed the window up and stepped back without saying a word. I climbed in.</i>)
<</speech>>
<div class="continue-link">[[Continue →|casper_mia_sex_01]]</div><<speech "Casper" "$casper">>
(<i>Nothing is ever simple with her. She is wearing that school dress — short, tight, teasing every single thing I wanted. She knew exactly what she was doing. She always knows.</i>)<</speech>>
<<speech "Casper" "$casper">>
(<i>Because when I'm around her, I lose control. And so does she. The second we saw each other, we were on each other — mouths crashing, hands grabbing, breath gone. No words. Just heat.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/1_kiss_passion.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
Your dad's ten feet below us.
<</speech>>
<<speech "Mia" "$mia">>
Then you'd better keep me quiet.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She kissed me like she'd been building to it for hours — mouth open, urgent, hands pulling me down onto the bed with her. She made a soft sound the moment her back hit the mattress. The kind she doesn't mean to make. I pressed my mouth to her neck and felt her exhale against my ear and stop pretending she wasn't desperate for this.</i>)
<</speech>>
<div class="continue-link">[[Continue →|casper_mia_sex_hub]]</div><<if not $libido or not $libido.casper>>
<<set $libido to { leo: 1, casper: 1 }>>
<</if>>
<<silently>>
<<if not $scene_casper or ($scene_casper.day neq $day)>>
<<set $scene_casper to {
mBar: 0, fBar: 0, mMax: 100,
fOrgasmed: false, satisfied: false, boostUsed: false, seenHub: false,
libido: $settings.libidoRefill,
day: $day
}>>
<</if>>
<</silently>>
<<if $libido.casper lte 0>>
<<staminaBars "scene_casper" $casper $mia>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She's gone slack against you, breathing slow, completely done. Neither of you has anything left. Come back tomorrow.</i>)
<</speech>>
<<if $tier gte 5>>
<div class="stamina-boost-wrap"><<link "★ PATRON PERK · Libido Refill — restore one encounter today" "casper_mia_sex_hub">><<set $libido.casper to $libido.casper + 1>><<set $scene_casper.seenHub to false>><</link>></div>
<</if>>
<<if $tier lt 5>>
<div class="patron-boost-locked">★ Libido Refill available · <small>Operator tier and above</small></div>
<</if>>
<<else>>
<<staminaBars "scene_casper" $casper $mia>>
<<if not $scene_casper.seenHub>>
<<set $scene_casper.seenHub to true>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/2_kiss_hard.webm" type="video/webm">
</video>
<<speech "Mia" "$mia">>
What do you want?
<</speech>>
<<speech "Casper" "$casper">>
(eyes on hers) You already know.
<</speech>>
<<speech "Mia" "$mia">>
Say it anyway.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I didn't say it. I showed her instead. My hands found everything I'd been thinking about all night and she stopped asking questions.</i>)
<</speech>>
<</if>>
<<if $scene_casper.fOrgasmed>>
<<speech "SYSTEM" "SYSTEM">>
(<i><b>$mia has already come once.</b> She's flushed, breathing shallow, oversensitive — and she is absolutely not done.</i>)
<</speech>>
<</if>>
<<if $scene_casper.mBar gte $scene_casper.mMax>>
<<speech "SYSTEM" "SYSTEM">>
(<i>$casper is at his limit. Jaw locked, grip tight, holding back by sheer will. He's not lasting another round.</i>)
<</speech>>
<div class="scene-grid single">
<div class="scene-btn climax">[[💦 He can't hold back any longer...|casper_mia_cum]]</div>
<<if $tier gte 5>>
<div class="scene-btn patron-reset"><<link "★ Patron: Reset Stamina and keep going" "casper_mia_sex_hub">><<set $scene_casper.mBar to 0>><<set $scene_casper.fBar to 0>><</link>></div>
<</if>>
</div>
<<else>>
<<if $tier gte 1 and not $scene_casper.boostUsed>>
<div class="stamina-boost-wrap"><<link "★ PATRON PERK · Stamina Boost — +25 endurance (one use)" "casper_mia_sex_hub">><<set $scene_casper.mMax += 25>><<set $scene_casper.boostUsed to true>><</link>></div>
<<elseif $tier lt 1 and not $scene_casper.boostUsed>>
<div class="patron-boost-locked">★ Stamina Boost available · <small>Observer tier and above</small></div>
<</if>>
<div class="scene-grid">
<div class="scene-btn">[[Blowjob|casper_mia_blow]]</div>
<div class="scene-btn">[[Eat Out|casper_mia_oral]]</div>
<div class="scene-btn">[[Missionary|casper_mia_missionary]]</div>
<div class="scene-btn">[[Cowgirl|casper_mia_cowgirl]]</div>
<div class="scene-btn">[[Doggy|casper_mia_doggy]]</div>
<div class="scene-btn">[[Side|casper_mia_side]]</div>
</div>
<</if>>
<</if>><<set _prevF to $scene_casper.fBar>>
<<set $scene_casper.mBar += 30>>
<<set $scene_casper.fBar += 5>>
<<if $scene_casper.mBar gte $scene_casper.mMax>><<set $scene_casper.mBar to $scene_casper.mMax>><</if>>
<<if $scene_casper.fBar gt 100>><<set $scene_casper.fBar to 100>><</if>>
<<if $scene_casper.fBar gte 100>><<set $scene_casper.satisfied to true>><</if>>
<<set _justCame to (_prevF lt 100 and $scene_casper.fBar gte 100 and $scene_casper.fOrgasmed is false)>>
<<if _justCame>><<set $scene_casper.fOrgasmed to true>><</if>>
<<staminaBars "scene_casper" $casper $mia>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/3_blowjob.webm" type="video/webm">
</video>
<<speech "Mia" "$mia">>
(sinking to her knees, hands on my thighs, looking up) Tell me to stop.
<</speech>>
<<speech "Casper" "$casper">>
(hand threading into her hair) Don't you dare.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/4_blowjob_hard.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
(<i>She knows how to suck a dick — slow, deliberate, tongue and lips and those eyes, FUCK! How can someone not kill for her? I had my hand in her hair and I was white-knuckling it, keeping completely still. She noticed.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(pulling back an inch, lips wet, voice rough) Eyes on me.
<</speech>>
<<speech "Casper" "$casper">>
(barely keeping my voice level) $mia—
<</speech>>
<<speech "Mia" "$mia">>
(dropping back down, unhurried) Mm.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She wasn't moving from that floor until she was good and ready. We both knew it. I stopped trying to be in charge of anything.</i>)
<</speech>>
<<if _justCame>>
<<speech "Mia" "$mia">>
(grip tightening, breath catching) Right there — don't—
<</speech>>
<<speech "Casper" "$casper">>
(low, watching every second of it) That's it. Good girl.
<</speech>>
<</if>>
<<if $scene_casper.mBar gte $scene_casper.mMax>>
<<speech "Casper" "$casper">>
(pulling her up by the jaw, voice stripped raw) Get up here. Now.
<</speech>>
<</if>>
<<casper_mia_scene_grid "blow">><<set _prevF to $scene_casper.fBar>>
<<set $scene_casper.mBar += 5>>
<<set $scene_casper.fBar += 35>>
<<if $scene_casper.mBar gte $scene_casper.mMax>><<set $scene_casper.mBar to $scene_casper.mMax>><</if>>
<<if $scene_casper.fBar gt 100>><<set $scene_casper.fBar to 100>><</if>>
<<if $scene_casper.fBar gte 100>><<set $scene_casper.satisfied to true>><</if>>
<<set _justCame to (_prevF lt 100 and $scene_casper.fBar gte 100 and $scene_casper.fOrgasmed is false)>>
<<if _justCame>><<set $scene_casper.fOrgasmed to true>><</if>>
<<staminaBars "scene_casper" $casper $mia>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/5_pussylick.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
(<i>She was already wet — I felt it when I slid my hand between her thighs first, slow, until she bit her lip and grabbed the headboard. I moved down, spread her with both hands, pressed her hips flat into the mattress, and took my time about it. No rushing. Not when she sounds like that.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(one hand fisting in my hair, hips trying to lift) $casper — don't tease—
<</speech>>
<<speech "Casper" "$casper">>
(mouth against her, not stopping) Quiet.
<</speech>>
<<speech "Mia" "$mia">>
Then — god — <i>don't</i> stop—
<</speech>>
<<speech "Casper" "$casper">>
(<i>Her thighs were shaking. Both hands clapped over her own mouth, trying to stay silent for the sake of the man asleep below. It wasn't working. I pressed her hips harder into the mattress and kept going until she stopped pretending she had any composure left.</i>)
<</speech>>
<<if _justCame>>
<<speech "Mia" "$mia">>
(both hands over her mouth, whole body shaking) Oh god — oh god—
<</speech>>
<<speech "Casper" "$casper">>
(<i>I stayed with every second of it. When she finally stilled she reached down, grabbed my face with both hands, and pulled me up and kissed me like she was furious about how good it was.</i>)
<</speech>>
<</if>>
<<if $scene_casper.mBar gte $scene_casper.mMax>>
<<speech "Casper" "$casper">>
(voice wrecked, mouth at her hip) I need to be inside you. Right now.
<</speech>>
<</if>>
<<casper_mia_scene_grid "oral">><<set _prevF to $scene_casper.fBar>>
<<set $scene_casper.mBar += 20>>
<<set $scene_casper.fBar += 22>>
<<if $scene_casper.mBar gte $scene_casper.mMax>><<set $scene_casper.mBar to $scene_casper.mMax>><</if>>
<<if $scene_casper.fBar gt 100>><<set $scene_casper.fBar to 100>><</if>>
<<if $scene_casper.fBar gte 100>><<set $scene_casper.satisfied to true>><</if>>
<<set _justCame to (_prevF lt 100 and $scene_casper.fBar gte 100 and $scene_casper.fOrgasmed is false)>>
<<if _justCame>><<set $scene_casper.fOrgasmed to true>><</if>>
<<staminaBars "scene_casper" $casper $mia>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/9_missionary.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
(<i>She pulled me down over her and I settled between her thighs and she arched up before I was halfway there — that impatient, involuntary thing she does she'd never own up to. I pushed in slow at first. She made a sound that was absolutely not quiet.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(mouth at her ear, deliberately slow) I've got you. Stop rushing.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/10_missionary_lying_on_top.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
(<i>I picked up the pace. Her head went back. She kissed my palm and kept moving. I didn't stop.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(muffled, eyes shut tight) Right there — right there—
<</speech>>
<<speech "Casper" "$casper">>
(jaw tight, voice rough) I know.
<</speech>>
<<if _justCame>>
<<speech "Mia" "$mia">>
(nails raking down his back, face buried in his neck) $casper — oh god—
<</speech>>
<<speech "Casper" "$casper">>
(<i>I felt her come — every second of it, her whole body clenching around me. I pressed my forehead to hers and watched her face and didn't look away.</i>)
<</speech>>
<</if>>
<<if $scene_casper.mBar gte $scene_casper.mMax>>
<<speech "Casper" "$casper">>
(jaw locked, barely holding it) Christ — $mia, I'm—
<</speech>>
<</if>>
<<casper_mia_scene_grid "missionary">><<set _prevF to $scene_casper.fBar>>
<<set $scene_casper.mBar += 22>>
<<set $scene_casper.fBar += 28>>
<<if $scene_casper.mBar gte $scene_casper.mMax>><<set $scene_casper.mBar to $scene_casper.mMax>><</if>>
<<if $scene_casper.fBar gt 100>><<set $scene_casper.fBar to 100>><</if>>
<<if $scene_casper.fBar gte 100>><<set $scene_casper.satisfied to true>><</if>>
<<set _justCame to (_prevF lt 100 and $scene_casper.fBar gte 100 and $scene_casper.fOrgasmed is false)>>
<<if _justCame>><<set $scene_casper.fOrgasmed to true>><</if>>
<<staminaBars "scene_casper" $casper $mia>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/8_cowgirl.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
(<i>She shoved me flat onto my back — not asked, shoved — and climbed on top. The lamp was still on. She let it be. She rolled her hips once, testing the angle, and the sound that came out of me was embarrassing. She noticed. She smiled. The slow kind.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(hands flat on my chest) Look at you trying to stay quiet.
<</speech>>
<<speech "Casper" "$casper">>
You're going to wake the entire street.
<</speech>>
<<speech "Mia" "$mia">>
Then you should've gone home.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She leaned forward and her hair fell around both our faces and she moved like she owned everything happening in this room. I gripped her hips, she grabbed my wrists, and neither of us was in charge. I stopped pretending otherwise.</i>)
<</speech>>
<<if _justCame>>
<<speech "Mia" "$mia">>
(pressing down hard, shuddering, biting down on the sound) Don't — don't stop—
<</speech>>
<<speech "Casper" "$casper">>
(<i>Her whole body locked and then went completely soft. I sat up and wrapped both arms around her and held her through every second of it.</i>)
<</speech>>
<</if>>
<<if $scene_casper.mBar gte $scene_casper.mMax>>
<<speech "Casper" "$casper">>
(gripping her hips, pulling her down hard, jaw locked) Stop — $mia — I'm—
<</speech>>
<</if>>
<<casper_mia_scene_grid "cowgirl">><<set _prevF to $scene_casper.fBar>>
<<set $scene_casper.mBar += 28>>
<<set $scene_casper.fBar += 15>>
<<if $scene_casper.mBar gte $scene_casper.mMax>><<set $scene_casper.mBar to $scene_casper.mMax>><</if>>
<<if $scene_casper.fBar gt 100>><<set $scene_casper.fBar to 100>><</if>>
<<if $scene_casper.fBar gte 100>><<set $scene_casper.satisfied to true>><</if>>
<<set _justCame to (_prevF lt 100 and $scene_casper.fBar gte 100 and $scene_casper.fOrgasmed is false)>>
<<if _justCame>><<set $scene_casper.fOrgasmed to true>><</if>>
<<staminaBars "scene_casper" $casper $mia>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/12_behind_on_bed.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
(<i>She rolled over and went up on her hands without being asked, looked back over her shoulder — that look, not asking, just informing — and there was nothing left to say. I lined up behind her and pushed in and the sound she made went straight through the mattress and her dad's ceiling both.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(face pressed into the pillow, muffled) God — don't stop—
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/7_behind_faster.webm" type="video/webm">
</video>
<<speech "Mia" "$mia">>
(looking back, voice wrecked) Harder. Please.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She never has to say it twice.</i>)
<</speech>>
<<if _justCame>>
<<speech "Mia" "$mia">>
(collapsing forward, gasping into the pillow) I'm — $casper — I'm—
<</speech>>
<<speech "Casper" "$casper">>
(pulling her back up by the hips, not stopping) I've got you. Let it happen.
<</speech>>
<</if>>
<<if $scene_casper.mBar gte $scene_casper.mMax>>
<<speech "Casper" "$casper">>
(grip tightening, voice stripped raw) $mia — I swear to god—
<</speech>>
<</if>>
<<casper_mia_scene_grid "doggy">><<set _prevF to $scene_casper.fBar>>
<<set $scene_casper.mBar += 18>>
<<set $scene_casper.fBar += 20>>
<<if $scene_casper.mBar gte $scene_casper.mMax>><<set $scene_casper.mBar to $scene_casper.mMax>><</if>>
<<if $scene_casper.fBar gt 100>><<set $scene_casper.fBar to 100>><</if>>
<<if $scene_casper.fBar gte 100>><<set $scene_casper.satisfied to true>><</if>>
<<set _justCame to (_prevF lt 100 and $scene_casper.fBar gte 100 and $scene_casper.fOrgasmed is false)>>
<<if _justCame>><<set $scene_casper.fOrgasmed to true>><</if>>
<<staminaBars "scene_casper" $casper $mia>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/11_side_on_bed.webm" type="video/webm">
</video>
<<speech "Mia" "$mia">>
(low, barely a sound) ...there.
<</speech>>
<<speech "Casper" "$casper">>
(lips at the back of her neck, not moving yet) Yeah.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She matched my rhythm, her hand reaching back to grip my hip and pull me deeper. Slow. The whole house dark and quiet except for her breathing quickening against the pillow and the sounds she was biting back and mostly failing at.</i>)
<</speech>>
<<speech "Mia" "$mia">>
Deeper. Please.
<</speech>>
<<speech "Casper" "$casper">>
Like that?
<</speech>>
<<speech "Mia" "$mia">>
(shuddering, back arching) ...exactly like that.
<</speech>>
<<if _justCame>>
<<speech "Mia" "$mia">>
(pressing hard into him, trembling) Right there — don't you dare move—
<</speech>>
<<speech "Casper" "$casper">>
(<i>I went perfectly still — stayed deep, stayed there — and felt every wave of it move through her with my mouth pressed to the back of her neck until she went completely boneless.</i>)
<</speech>>
<</if>>
<<if $scene_casper.mBar gte $scene_casper.mMax>>
<<speech "Casper" "$casper">>
(face pressed into her hair, voice gone completely) $mia — I'm done—
<</speech>>
<</if>>
<<casper_mia_scene_grid "side">><<set $libido.casper -= 1>>
<<staminaBars "scene_casper" $casper $mia>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/13_cum.webm" type="video/webm">
</video>
<<if not $scene_casper.satisfied>>
<<set $rel.mia.love -= 1>>
<div style="text-align:center; margin: 1em 0;">
<span style="color:#888; font-size:1.1em; vertical-align:middle;">-1 Love <span title="Love" style="font-size:1.1em;">💔</span></span>
</div>
<<speech "Casper" "$casper">>
(<i>I finished before she did. Held it as long as I could manage and it still wasn't long enough. I rolled off her. We lay in the dark, not touching, both very aware of the gap between us and how it got there.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(staring at the ceiling, voice very flat) Really.
<</speech>>
<<speech "Casper" "$casper">>
(<i>Not a question. Not cruel about it. Just flat — the specific flat she uses when she's run out of patience for something and is choosing not to make it a scene.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(turning her head, quiet) You didn't do the thing.
<</speech>>
<<speech "Casper" "$casper">>
What thing.
<</speech>>
<<speech "Mia" "$mia">>
(eyes back to the ceiling) You know what thing.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I know what thing. I didn't do the thing. The particular silence in this room right now is entirely my fault and we both know it.</i>)
<</speech>>
<<else>>
<<set $rel.mia.love += 1>>
<div style="text-align:center; margin: 1em 0;">
<span style="color:#888; font-size:1.1em; vertical-align:middle;">+1 Love <span title="Love" style="font-size:1.1em;">❤️</span></span>
</div>
<<speech "Casper" "$casper">>
(<i>After: both of us breathing. Her leg over mine. My hand on her ribcage. Neither willing to be the first to move.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(staring at the ceiling, quietly wrecked) ...okay.
<</speech>>
<<speech "Casper" "$casper">>
Okay?
<</speech>>
<<speech "Mia" "$mia">>
(turning her head, eyes still half-closed) That was more than okay. Don't make me say it twice.
<</speech>>
<<speech "Casper" "$casper">>
(<i>From $mia, that's a standing ovation and an encore.</i>)
<</speech>>
<</if>>
<div class="continue-link">[[Continue →|casper_mia_after_01]]</div><video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/lana/14_after.webm" type="video/webm">
</video>
<<speech "Casper" "$casper">>
(<i>We lay there. The house was quiet below. A door closed somewhere. The TV had been off for a while.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(quiet) The bracelet. You've to get rid of your fingerprints.
<</speech>>
<<speech "Casper" "$casper">>
I know.
<</speech>>
<<if $scene_casper.satisfied>>
<<speech "Mia" "$mia">>
(soft, a beat) Good. (pause) Stay a bit.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I hadn't planned to. She said it the way she says things she actually means. I kept my arm around her.</i>)
<</speech>>
<<else>>
<<speech "Mia" "$mia">>
(after a pause, carefully) Next time — do the thing. Okay?
<</speech>>
<<speech "Casper" "$casper">>
(flat) I know.
<</speech>>
<<speech "Mia" "$mia">>
(pulling the blanket up) Just saying.
<</speech>>
<</if>>
<<speech "Mia" "$mia">>
You're not sorry. About those boys.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She already knows.</i>)
<</speech>>
<<speech "Casper" "$casper">>
Are you?
<</speech>>
<<speech "Mia" "$mia">>
(<i>She doesn't answer. Just closes her eyes. That's the only answer she's ever needed to give.</i>)
<</speech>>
<div class="continue-link">[[Continue →|casper_mia_bracelet]]</div><<sprite "assets/img/lana_sleep.avif" "Mia's Bedroom">>
<<speech "Casper" "$casper">>
(<i>She was out. Not the polite version — the real kind. Limbs heavy, breathing slow. I lay there in the dark for a while running through what I knew about evidence logging, chain of custody, morning shift rotations at the 51st Division.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>The bracelet was downstairs.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I slid out from under her arm without shifting her weight. She didn't stir. Found my shirt in the dark and went down the stairs.</i>)
<</speech>>
<<sprite "assets/img/silvi_water.avif" "Mia's Kitchen">>
<<speech "Casper" "$casper">>
(<i>The kitchen light was on. Enough to see by. $silvia was at the counter, filling a glass with water. She didn't seem surprised to see me.</i>)
<</speech>>
<<speech "Silvia" "$silvia">>
I was wondering when you'd find your way down here.
<</speech>>
<<speech "Casper" "$casper">>
Couldn't sleep.
<</speech>>
<<speech "Silvia" "$silvia">>
(turning, leaning back against the counter, glass in both hands) Neither could I.
<</speech>>
<<speech "Casper" "$casper">>
The bracelet from the scene — he said they're dusting it for prints first thing tomorrow. Does he keep evidence here, or—
<</speech>>
<<speech "Silvia" "$silvia">>
(setting her glass down on the counter, deliberate, not looking at me) I'm going to go back to bed now.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She stepped past me toward the hall doorway. Stopped. Didn't turn around.</i>)
<</speech>>
<<speech "Silvia" "$silvia">>
(quiet, just above a whisper) He never brings case evidence home. He's always been very careful about that.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She walked away. I stood in the quiet kitchen for a moment, then turned off the stove light and went back upstairs.</i>)
<</speech>>
<div class="continue-link">[[Wake up Mia →|wake_mia_up]]</div><<sprite "assets/bg/lana_bedroom.avif" "Mia's Bedroom">>
<<speech "Casper" "$casper">>
(<i>She was still asleep. I sat on the edge of the bed and put my hand on her shoulder.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(low) Hey. Wake up a second.
<</speech>>
<<sprite "assets/img/lana_waking.avif" "Mia's Bedroom">>
<<speech "Mia" "$mia">>
Mm...?
<</speech>>
<<speech "Casper" "$casper">>
The bracelet. It's at the station — not here.
<</speech>>
<<speech "Mia" "$mia">>
How do you—
<</speech>>
<<speech "Casper" "$casper">>
Your mom.
<</speech>>
<<speech "Mia" "$mia">>
(sitting up slightly, voice clearer now) I have a reason to be there. I'm the detective's daughter. Nobody questions that.
<</speech>>
<<speech "Casper" "$casper">>
You're faster than I am on the inside. You know the layout. You know who's on what shift.
<</speech>>
<<speech "Mia" "$mia">>
Before prints. Six AM at the latest.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She was fully awake now. That version of her that doesn't panic, just plans. I reached into my jacket pocket.</i>)
<</speech>>
<<if canSpend('casper', 30)>>
<<run spend('casper', 30)>>
<<run changeRel('mia', 'love', 1)>>
<div class="stat-badge spend">💰 -$30 $casper</div>
<div class="stat-badge love">❤️ +1 $mia Love</div>
<<speech "Casper" "$casper">>
(setting the cash on the nightstand) Take Uber. Don't drive.
<</speech>>
<<speech "Mia" "$mia">>
I HAVE 30 bucks you know.
<</speech>>
<<speech "Casper" "$casper">>
I know, I just wanna be a part of this too.
<</speech>>
<<speech "Mia" "$mia">>
Idiot. (<i>She tucked the bills against the pillow, letting her eyes close.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(just before sleep takes her again) I'll handle it. Now go home, Jasper must be missing you.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She pressed her face against the pillow. I sat in the dark for a while thinking about what a thoroughly insane sequence of events had led to this exact moment, and how surprisingly fine I was with all of it.</i>)
<</speech>>
<<else>>
<<run changeRel('mia', 'love', -1)>>
<div class="stat-badge loss">💔 -1 $mia Love</div>
<<speech "Casper" "$casper">>
(<i>I wanted to offer her something — some material show of standing behind all this. The fifty dollars I'd taken off those kids felt a different kind of small right now.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(watching me, reading the silence) It's fine.
<</speech>>
<<speech "Casper" "$casper">>
I'm a little low on cash.
<</speech>>
<<speech "Mia" "$mia">>
(<i>She held my gaze for a moment, then pulled the blanket up.</i>)
<</speech>>
<<speech "Mia" "$mia">>
I said it's fine. I'll handle it.
<</speech>>
<<speech "Casper" "$casper">>
(<i>She went quiet in a way that took up more space than anything she could have said. I stare at the ceiling. She'll handle it. She always does.</i>)
<</speech>>
<</if>>
<div class="continue-link">[[Continue →|casper_chapter_end]]</div><<speech "Casper" "$casper">>
(<i>I leave before five. I always do.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Before I go I look at her for a moment — $mia, face slack and soft, dead asleep, one arm stretched across the empty side of the bed where I was. She looks like someone you'd want to protect.</i>)
<</speech>>
<<sprite "assets/img/mia_sleep.avif" "Mia Sleeping">>
<<speech "Casper" "$casper">>
(<i>She's not, though. Neither of us is. And I think that's what this actually is — two people who've looked honestly at each other in the dark and decided to keep standing there anyway.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>The street is empty on the way back to my car. Number twelve is dark. I look at it anyway.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>My phone buzzed in my pocket. Camera alert. I pulled it out without thinking.</i>)
<</speech>>
<<if $tier gte 6>>
<div class="cam-blinker"><<link "📹 CHECK SECRET CAMERA IN GALLERY" "cam_01_emily">><</link>></div>
<<else>>
<div class="patron-boost-locked">📹 CAM 01 available · <small>Operator tier and above</small></div>
<</if>>
<<speech "Casper" "$casper">>
(<i>I have a detective to stay one step ahead of.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>There's a lot of work to do.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Chapter 2 is going to be interesting.</i>)
<</speech>>
<div class="continue-link">[[Continue →|mia_morning_after]]</div><div class="cam-ui"><span class="cam-tag">📹 CAM 01 — EMILY'S BEDROOM</span><span class="cam-rec">● REC 03:47 AM</span></div>
<<speech "SYSTEM" "SYSTEM">>
(<i>She couldn't sleep. Third night in a row. The ceiling had nothing useful to offer and she had already tried every legitimate option — the breathing, the counting, the putting-the-phone-away — and none of them were going to fix the actual problem.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>The actual problem was the way he'd looked at her through the chain-link fence a few hours ago. She'd been thinking about it all night.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Husband wasn't home. Work trip, back Thursday. The house was empty and quiet and she was wide awake at 3 AM and she was done pretending she was going to fall asleep on her own.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/emily/1_pussy_touch.webm" type="video/webm">
</video>
<<speech "SYSTEM" "SYSTEM">>
(<i>She slid her hand down slowly. Feeling her own warmth of her wet vagina. Touched it, felt like leaking then inserted two fingers inside it.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(barely a sound) ...mm.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>With nobody in the house and nobody watching, she was willing to be honest with herself about exactly what she wanted.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/emily/2_pussy_rub_sofa.webm" type="video/webm">
</video>
<<speech "SYSTEM" "SYSTEM">>
(<i>She bit her bottom lip, with her fingers rubbing her pink vagina, he arched into it, just for the sensation, just for herself.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She thought about his voice. </i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(low, steady, pressing harder now, eyes closing) ...god.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She wondered what she'd do with him, if she ever got a chance with him.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/emily/3_pussy_finger_insert.webm" type="video/webm">
</video>
<<speech "SYSTEM" "SYSTEM">>
(hips lifting slightly, breath catching) ...yeah. There.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Her back arched off a bit more. She didn't make herself be quiet. Nobody was watching.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She thought about his hands on her waist. She had a theory about him. She pressed into the theory now, chasing the thought to its end — she let herself chase it all the way — she was almost—</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(hips rolling hard into her own hand) ...$casper—
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She went completely still. The waves of it moved through her in long, slow pulses — she stayed with each one all the way through. The street outside was silent in every direction.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Nobody heard that.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She lay there. There was nothing to be embarrassed about — she'd said it out loud exactly once, to nobody, to the ceiling and the dark and her own closed curtains.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She moved back to her bed. Pulled her shirt back down. Completely fine. Completely in control. She would fall asleep now and in the morning this would be nothing more than the thing she'd needed to do to stop lying awake staring at the ceiling.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>She reached over and turned the lamp off. Closed her eyes.</i>)
<</speech>>
<div class="continue-link">[[Continue →|mia_morning_after]]</div><<speech "SYSTEM" "SYSTEM">>
(<i>Interior. Gauze curtains. Soft key light. God, she is just so fucking hot</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/anne/1_lying_sofa_taking_blouse_off.webm" type="video/mp4">
</video>
<<speech "Anne" "Anne">>
You're staring again.
<</speech>>
<<speech "Leo" "$leo">>
(steadying the camera) That's literally the job, darling.
<</speech>>
<<speech "Anne" "Anne">>
Good. Then don't blink.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/anne/2_rubbing_nipples_moaning.webm" type="video/mp4">
</video>
<<speech "Anne" "Anne">>
(arching back, completely lost in it) Stay with me. Right here.
<</speech>>
<<speech "Leo" "$leo">>
(barely audible, eye on the lens) I'm here. I'm absolutely here.
<</speech>>
<<speech "Anne" "Anne">>
(closing her eyes, lips parting) Don't cut. Don't you dare cut.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/anne/3_nipples_hard, fingering.webm" type="video/mp4">
</video>
<<speech "Leo" "$leo">>
I want you baby. I want you so bad.
<</speech>>
<<speech "Anne" "Anne">>
Then why are you still holding the camera? Put it down and get on top of me.
<</speech>>
.
..
...
<<speech "SYSTEM" "SYSTEM">>
(<i>Good Shot!</i>)
<</speech>>
<<speech "Director" "Director">>
CUT! That's the one. Print it. We're done.
<</speech>>
<<speech "Anne" "Anne">>
(dropping the scene instantly — not the character, but the temperature — sitting up, perfectly at ease) Finally. My back is absolutely destroyed.
<</speech>>
<<speech "Leo" "$leo">>
(lowering the camera, exhaling) Yeah. Mine too. Different reason.
<</speech>>
<<speech "Anne" "Anne">>
Occupational hazard, $leo.
<</speech>>
<div class="continue-link">[[Continue →|leo_intro_01]]</div><<sprite "assets/sprites/leo.avif" "Leo">>
<<speech "Leo" "$leo">>
(<i>Hi. My name is $leo. $leo Ward.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>You're probably wondering how I ended up here. On a film set in Studio City, holding a camera, watching Anne do a scene that ten million people are going to pay to watch in a dark room. That is my actual career. That is my Tuesday.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>The honest answer is: talent. I'm not going to perform modesty about it — I can act. I can find the truth inside something most people would play on the surface. That part is real and I earned it.</i>)
<</speech>>
<<sprite "assets/img/leo_article.avif" "Leo in the Press">>
<<speech "Leo" "$leo">>
(<i>The less honest answer — the one that doesn't appear in the Rolling Stone profile or the Variety cover — is everything else. The careful lies. The curated version of myself I built and deployed like a precision instrument.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>I didn't come from money. I came from Tacoma. An apartment where the heat worked three months out of twelve and my father told me I was throwing away my life when I quit the lumberyard job. He wasn't entirely wrong about the math. He was wrong about the conclusion.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>So I lied. Nothing catastrophic. Nobody got hurt. I inflated my early credits on my first agency submissions. I implied relationships I didn't have. I walked into a producer's party in Malibu in a borrowed suit, name-dropping someone who had mentioned my name once in passing, and I spent three hours being exactly the person that room wanted to meet. It worked beautifully.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>Here's the thing about lies that open doors instead of closing them: they stop feeling like lies if you grow into the space fast enough. I got the audition. Then another. Then a supporting role in something small. Then a lead. Then the thriller that everyone kept whispering about in those rooms I wasn't supposed to be in.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>And then — somewhere in the middle of all that, in the specific gravity of that particular upward trajectory — there was an award gala. And there was a woman near the bar.</i>)
<</speech>>
<<sprite "assets/img/alina_leo_together.avif" "Leo and Alina">>
<<speech "Leo" "$leo">>
(<i>She was calculating her exit strategy. I could see it from across the room — the measured glance at the door, the glass held at an angle that meant she was considering leaving it somewhere. I don't know why that was the thing I noticed first. I don't know why that was the thing that made me cross the room in about eight steps.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>She looked at me the way nobody had looked at me since before the credits started accumulating — like she was deciding whether I was worth her time and hadn't made up her mind yet. Like the name meant nothing and the suit meant nothing and what remained to be established was whether the person wearing them was interesting.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>I need to be very clear: I had no angle. For the first time in three years I had absolutely no strategy. I just wanted to keep her talking. Her name was $alina and she was from Edmonton and she had opinions about everything and I could have listened to those opinions until the building was empty.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>We talked for three hours. I asked about Edmonton and she told me things about the cold there — the particular quality of the silence in that much snow — and I thought: this is the most interesting person I have met in five years of being professionally surrounded by interesting people.</i>)
<</speech>>
<div class="continue-link">[[Continue →|leo_intro_02]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>The Years After the Gala</h2>
<</speech>>
<<sprite "assets/img/alina_on_phone.avif" "Alina">>
<<speech "Leo" "$leo">>
(<i>I called her the next morning. Not a text — a call. Because I was afraid a text was the kind of thing she'd take twelve hours to reply to, and I didn't want a twelve-hour gap between the last thing she said and the next. That felt wrong in a way I couldn't articulate and didn't want to examine too closely.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>She picked up on the second ring.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>Six months in, I flew her to Positano. She had mentioned once — briefly, like a detail she was throwing away — that she'd never been to Italy. I booked it the same week and told her the morning of. She stood in the arrivals hall at LAX with one bag and said, 'You're completely insane.' I said, 'Is that a problem?' She thought about it. She said no.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>The Oscar came the year after. Big year. The thriller had done everything everyone said it would do and then some. Backstage, waiting for the envelope, I was not thinking about the speech or the camera or the industry or any of it. I was looking for $alina in the front row. Third seat from the aisle. Blue dress. Hair up. Looking at me the same way she'd looked at me in that gala — steady, quiet, like she already knew.</i>)
<</speech>>
<<sprite "assets/img/alina_leo_tv.avif" "Silver Lake">>
<<speech "Leo" "$leo">>
(<i>The proposal was not planned. I want that on the record. I had been carrying the ring in the pocket of my hoodie for eleven days because every time I thought 'now' something stopped me — the setting wasn't right, the moment wasn't right, I was going to do this properly. And then it was a Tuesday night in Silver Lake in our pajamas watching a documentary about deep sea fish, and she made this one specific joke — the kind you can't plan for — and I paused the TV and reached into my pocket and put the ring on the coffee table.</i>)
<</speech>>
<<speech "Leo" "$leo">>
I just want you to know it's there. You don't have to answer tonight.
<</speech>>
<<speech "Alina" "$alina">>
(not even looking at the ring — looking at me) I'm saying yes tonight.
<</speech>>
<<sprite "assets/img/alina_leo_married.avif" "The Wedding" "width: 600px; height: 600px; object-fit: cover;">>
<<speech "Leo" "$leo">>
(<i>Como. White flowers. Sixty people. Her mother was crying before the ceremony even started — from the moment $alina appeared at the top of the aisle she just completely fell apart, which I found very moving and also completely understandable. I held $alina's face in my hands at the altar and I made promises I meant in every cell of my body.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>We were happy. I need to say that. We were genuinely, uncomplicatedly, completely happy. For a while.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>Then the career kept accelerating and the schedule kept filling and 'home by seven' became nine then midnight then tomorrow then the day after. I didn't stop caring. I got good at losing track of the distance between what I intended and what I actually did. Those are different things. I know that. I'm working on knowing it better.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>But right now I'm on a film set in Studio City and Anne is looking at me like she wants to say something, so.</i>)
<</speech>>
<div class="continue-link">[[Continue →|leo_onset_02]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>Back on Set</h2>
<</speech>>
<<sprite "assets/img/anne_sofa.avif" "Anne">>
<<speech "Anne" "Anne">>
(already changed into her shirt, completely at ease) You went somewhere just now.
<</speech>>
<<speech "Leo" "$leo">>
Got married in my head. It's fine.
<</speech>>
<<speech "Anne" "Anne">>
(small laugh) How is $alina? I feel like I haven't seen her since the Vanity Fair thing.
<</speech>>
<<speech "Leo" "$leo">>
She's good. Better than me, honestly. She's running a literacy foundation now, has a trainer who shows up before seven every morning which is frankly criminal, and she organised every flower in our house by colour last week. Every room. In sequence.
<</speech>>
<<speech "Anne" "Anne">>
That sounds either very zen or mildly alarming.
<</speech>>
<<speech "Leo" "$leo">>
I think it's both.
<</speech>>
<<speech "Anne" "Anne">>
She's always been the smartest person in whatever room she's standing in. Even when she lets you think you are.
<</speech>>
<<speech "Leo" "$leo">>
Yeah. I know.
<</speech>>
<<speech "Anne" "Anne">>
(pivoting with the practiced ease of someone who knows when to change the subject) Anyway. How's Adam, you were absolutely about to ask.
<</speech>>
<<speech "Leo" "$leo">>
I was about to ask.
<</speech>>
<<speech "Anne" "Anne">>
Wonderful. Annoying. Emotionally available at six in the morning in a way that I have not made peace with. And currently convinced he can learn to make sourdough. There is starter in three separate bowls on my kitchen counter. (she gestures widely) The whole counter. Just bowls.
<</speech>>
<<speech "Leo" "$leo">>
That escalated.
<</speech>>
<<speech "Anne" "Anne">>
He named them.
<</speech>>
<<speech "Leo" "$leo">>
He named the bowls.
<</speech>>
<<speech "Anne" "Anne">>
He named the starters. They are Gary, Keith, and Little Frankenstein.
<</speech>>
<<speech "Leo" "$leo">>
(laughing) Oh no.
<</speech>>
<<speech "Anne" "Anne">>
(completely straight-faced) The worst part — I gave a sourdough wellness update over the phone from a hotel in Paris. He called from set and asked how Keith was doing. I said he was rising well. I said this out loud. With my mouth. In France.
<</speech>>
<<speech "Leo" "$leo">>
Twelve years of marriage and he can still make you say things like that. That's love, Anne. That's actual love.
<</speech>>
<<speech "Anne" "Anne">>
Shut up.
<</speech>>
<<speech "Leo" "$leo">>
I mean it. Most people stop surprising each other.
<</speech>>
<<speech "Anne" "Anne">>
Is $alina still surprising you?
<</speech>>
<<speech "Leo" "$leo">>
Every single time I come home and realise what I've been missing.
<</speech>>
<<speech "Anne" "Anne">>
Then stop missing it, $leo. Go home.
<</speech>>
<div class="continue-link">[[Continue →|leo_drive_home]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>The Drive</h2>
<</speech>>
<<sprite "assets/bg/highway.avif" "Night Drive">>
<<speech "Leo" "$leo">>
(<i>The drive takes forty minutes at this hour. No traffic. Just the city lights and the radio low and the particular feeling you get at the end of a shooting day when the performance finally peels off of you and what's left is just whoever you actually are.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>I texted $alina this morning. Told her I'd be back. Didn't say exactly when. I like keeping that part loose. </i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>That's the version I married, I think. And every time I come home and catch her slightly off-guard I feel it again — the thing I felt at that gala when she looked at me with that perfect calibrated disinterest and I thought: I want the rest of my life to involve trying to earn this woman's attention.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>I'm not good at saying that out loud. But it's true. And I'm working on that too.</i>)
<</speech>>
<div class="continue-link">[[Continue →|leo_home_night]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>The Bedroom</h2>
<</speech>>
<<sprite "assets/bg/bedroom_leo.avif" "The Bedroom">>
<<speech "Leo" "$leo">>
(<i>The house is dark. The flowers are in every room, exactly as described, arranged by colour in a progression I'm going to think about for a while.</i>)
<</speech>>
<<run spend('leo', 650)>>
<<run changeRel('alina', 'love', 1)>>
<div class="stat-badge spend">💰 -$650 $leo</div>
<div class="stat-badge love">❤️ +1 $alina Love</div>
<<speech "Leo" "$leo">>
(<i>$alina's shopping notification had been sitting on my phone since the flight home. $650. I didn't open the itemised list. The flowers told me everything the receipt ever could.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>The bedroom door is slightly open. I push it slowly.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/1_enter.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
Honey?
<</speech>>
<<speech "Leo" "$leo">>
(<i>She doesn't answer. But I know every quality of her breathing and that's not sleep. This is the thing she does — the specific form of her desire that I worked out in month three of us and have never once gotten tired of. She's awake. She's waiting. And she is going to make me earn it.</i>)
<</speech>>
<<speech "Leo" "$leo">>
God, I missed you.
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/2_pussy.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
(<i>She's warm and she smells like whatever she uses on her skin and she's lying there pretending valiantly to be unconscious and she has clearly done something deliberate to make that pretence difficult for me to maintain. I am deeply in love with this woman.</i>)
<</speech>>
<<speech "Leo" "$leo">>
You smell so good. You shaved?
<</speech>>
<<speech "Alina" "$alina">>
Stop bothering me.
<</speech>>
<<speech "Leo" "$leo">>
(<i>I pull the blanket back. The pretending stops being viable.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/3_turn.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
You want me to leave?
<</speech>>
<<speech "Alina" "$alina">>
Please do.
<</speech>>
<<speech "Leo" "$leo">>
I got you something.
<</speech>>
<<speech "Alina" "$alina">>
What?
<</speech>>
<<speech "Leo" "$leo">>
(<i>I gesture. She looks. And then — there it is. The thing I've been thinking about for eighteen days on location. Her face does the thing where the composure goes and she becomes briefly, helplessly delighted, the way she was in Silver Lake in the pajamas before she knew she was supposed to be $leo Ward's wife instead of just herself.</i>)
<</speech>>
<<speech "Alina" "$alina">>
(HAHAHA!) You fucking idiot.
<</speech>>
<<speech "Leo" "$leo">>
(<i>Yes. Exactly. This. I came home for this laugh.</i>)
<</speech>>
<div class="continue-link">[[Continue →|leo_sex_01]]</div><<speech "Leo" "$leo">>
(<i>What followed was — I'll be honest — not what anyone would describe as graceful. Eighteen days is a long time. We were less careful with the furniture than was strictly advisable. She said things I have no intention of repeating here, because they only make sense in that room with that context in the particular physics of us, and everything is lost in translation.</i>)
<</speech>>
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/alina/9_mission.webm" type="video/webm">
</video>
<<speech "Leo" "$leo">>
(<i>She was hungry. I was hungrier. Somewhere around the third time I asked if she was okay, she rolled her eyes and said 'if you say that one more time I will physically remove you from this bed,' and I stopped asking and just paid attention instead. To the sounds she makes. To the catch in her breath when I get something right. To the way she still looks at me — after everything, after every night I came home later than I said I would — like I am exactly what she wanted and she's furious about it.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>I am so lucky. I know that. I know it the way you know things you haven't said out loud nearly enough.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>Afterward she fell asleep fast — the way she does when she's been holding herself awake for a long time and finally gives herself permission to let go. I lay in the dark next to her and thought about Anne saying go home, $leo. About the drive. About the flowers in every room. About how a person can know exactly what they have and still be standing at the edge of something they haven't named yet.</i>)
<</speech>>
<div class="continue-link">[[Continue →|leo_night_01]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>2:14 AM</h2>
<</speech>>
<<sprite "assets/bg/bedroom_leo.avif" "The Bedroom">>
<<speech "Leo" "$leo">>
(<i>$alina is asleep. I am not. The bedroom is dark except for the city bleeding through the curtains. I should sleep. I know I should sleep.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>My phone lights up on the nightstand.</i>)
<</speech>>
<<speech "Eve" "$eve">>
(text — 2:14 AM) update: he's falling for me. pretty hard actually. 🎯
<</speech>>
<<sprite "assets/img/alina_sleep.avif" "Eve">>
<<speech "Leo" "$leo">>
(<i>I look at it for a moment. Then at $alina — still, slow breath, completely gone. Then back at the phone.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(reply — 2:15 AM) Good.
<</speech>>
<<speech "Eve" "$eve">>
(text — 2:15 AM) how long are we giving this?
<</speech>>
<<speech "Leo" "$leo">>
(reply — 2:16 AM) As long as it takes. Don't rush it.
<</speech>>
<<speech "Eve" "$eve">>
(text — 2:16 AM) and if he gets too attached?
<</speech>>
<<speech "Leo" "$leo">>
(reply — 2:17 AM) Then he gets attached. That's kind of the point. Go to sleep, $eve.
<</speech>>
<<speech "Leo" "$leo">>
(<i>I put the phone face-down on the nightstand.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>Next to me, $alina shifts — just slightly, just enough to press closer to my side the way she does without waking, the way I have memorised across every night we have shared this bed.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>I put my arm around her.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>Some things are in motion now. That's fine. Some things need to be in motion.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>And some things — the specific weight of $alina asleep against my side, this room, this quiet, this particular life — are worth protecting. By whatever means. At whatever cost.</i>)
<</speech>>
<<speech "Leo" "$leo">>
(<i>Chapter 2 is going to be interesting.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
<h2>End of Chapter 1 — $leo's Story</h2>
<</speech>>
<div class="continue-link">[[Continue →|casper_return_01]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>IN MY PLACE</h2>
<</speech>>
<div class="continue-link">[[Continue →|flashback_02]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>3 MONTHS AGO</h2>
<</speech>>
<div class="continue-link">[[Continue →|flashback_03]]</div><<speech "Casper" "$casper">>
(<i>My name is $casper. But you already know that, don't you?</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Right now, you're the one holding the strings. You decide when I speak, when I move... even what I call myself. If you don't like '$casper,' change it in the settings. I'm yours to play with.</i>)
<</speech>>
<div class="continue-link">[[Continue →|flashback_05]]</div><<speech "SYSTEM" "SYSTEM">>
A little bit about ME!
<</speech>>
<div class="continue-link">[[Continue →|flashback_06]]</div><<speech "Casper" "$casper">>
(<i>I'm 23, finishing a Psych degree at U of T. They teach us about 'fixations' in class. They use clinical words to describe what it feels like to finally... truly... see someone.</i>)
<</speech>>
<div class="continue-link">[[Continue →|flashback_07]]</div><<speech "Casper" "$casper">>
(<i>For me, that someone was $leo. Six years ago, when he stood on that stage holding the Oscar for 'The Silent Hill,' the world saw a star. I saw a mirror.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>He talked about the belt his father used when the gambling money ran out. He talked about the cold nights in shelters at ten years old, and the mother who walked out before he could even remember her scent.</i>)
(<i>Every word of his hardship... it was my story. He didn't just win an award that night. He proved that someone like me—broken, hollow—could become a god.</i>)
<</speech>>
<div class="continue-link">[[Continue →|flashback_09]]</div><<speech "Casper" "$casper">>
(<i>I started writing to him. Every single day. Notes, letters, fragments of my soul sent into the void. And then, the impossible happened.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>He started writing back. Now, we're linked. He's the greatest actor in Hollywood, a man adored by millions... but I'm the only one who knows the man behind the mask.</i>)
<</speech>>
<div class="continue-link">[[Continue →|flashback_11]]</div><<speech "Casper" "$casper">>
(<i>You should see my room. It's a gallery of him. Not just the glossy headshots or the movie posters... I have the things the paparazzi miss.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I know his coffee order in 2023. I know the exact scar on his left temple from a 'stunt accident' that never actually happened. I see the cracks in his performance when he smiles for the cameras.</i>)
(<i>He thinks he's hiding. But how can you hide from someone who has memorized the rhythm of your breathing?</i>)
<</speech>>
<div class="continue-link">[[Continue →|flashback_13]]</div><<speech "Casper" "$casper">>
(<i>...Damn. It's already 8:00 AM. The sun is a bit too loud this morning.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I'm going to be late for my Psych seminar. My professor is already looking for a reason to fail me.</i>)
(<i>Well? What are you waiting for? I told you—you hold the strings. Walk me to class. Shape my fate. I'm curious to see where you take us.</i>)
<</speech>>
<div class="continue-link">[[Run To The Class →|flashback_15]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>University of Toronto. 8:30 AM.</h2>
<</speech>>
<div class="continue-link">[[Continue →|flashback_16]]</div><<sprite "assets/img/lana_school.avif" "Mia">>
<<speech "Casper" "$casper">>
(<i>And right on cue, there she is. $mia. My 'better half.'</i>)
<</speech>>
<<speech "Mia" "$mia">>
$casper! You're late. Again. I was starting to think you'd moved into the library permanently.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I reach out, brushing a strand of hair behind her ear. Her skin is warm—real. The opposite of the cold, digital ghosts in my room.</i>)
<</speech>>
<<speech "Mia" "$mia">>
Don't try to charm your way out of this, mister. Your favorite professor is already sharpening his knife.
<</speech>>
<<sprite "assets/img/reina_school.avif" "Mia">>
<<speech "Reina" "$reina">>
Hey, lovebirds! Hate to kill the vibe, but do you two have a death wish? Professor $herbert is already at the podium.
<</speech>>
<<speech "Reina" "$reina">>
If he sees $casper walk in late one more time, he's going to make sure your transcript is just a giant red 'F'. Let's move!
<</speech>>
<div class="continue-link">[[Continue →|flashback_20]]</div><<speech "Casper" "$casper">>
(<i>We sprint down the hall—$mia, $reina, and me. The chaotic energy of U of T feels like a different planet compared to my quiet obsession with $leo.</i>)
<</speech>>
<<speech "Herbert" "$herbert">>
Ms. $mia. Ms. $reina. Take your seats. Quickly.
<</speech>>
<<speech "Herbert" "$herbert">>
And you, $casper... I trust the university hallways are not where you plan on earning your degree? Sit. Before I lose my patience.
<</speech>>
<div class="continue-link">[[Continue →|flashback_22]]</div><<speech "Casper" "$casper">>
(<i>I slide into the seat next to $mia. She leans in, smelling of vanilla and something distinctly academic.</i>)
<</speech>>
<<sprite "assets/img/lana_whisper.avif" "Mia">>
<<speech "Mia" "$mia">>
(Whispering) You're lucky he likes $reina, or we'd both be standing in the hallway right now.
<</speech>>
<div class="continue-link">[[Continue →|lana_01]]</div><<speech "SYSTEM" "SYSTEM">>
This is an 18+ psychological thriller game. By entering, you confirm you are 18+ or the legal age of majority in your jurisdiction.
This game contains:
- Psychological manipulation
- Infidelity and adult situations
- Violence
- Dark themes
- Obsession and revenge
Enter at your own risk.
<</speech>>
[[I AM 18+ — ENTER →|intro_03]]
[[EXIT →|intro_02]]<<speech "SYSTEM" "SYSTEM">>
You have chosen to exit. Please close this window.
<</speech>><<speech "Casper" "$casper">>
(<i>I've been standing outside his mansion for three hours.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Three hours of watching water cascade down the windows, imagining the life inside. I was obsessed with you, $leo.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>You were my idol. Smart, charming, successful. I memorized every interview. Every movie. Every lie you told on that golden stage.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>But obsession is just one letter away from hate. You're a fraud, $leo. A predator who built an empire on the backs of people like me.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>Tonight, everything changes. Your life. Your reputation. Your relationship. All of it burns.</i>)
<</speech>>
<div class="continue-link">[[Continue →|flashback_01]]</div><<speech "Casper" "$casper">>
(<i>Professor $herbert drones on about cognitive biases and defense mechanisms. I'm not listening. My phone vibrates—a notification from MediaBuzz: '$leo Talks About His Past Like Never Before in New Interview.'</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I tap the link. His face fills my screen—older now, with that practiced vulnerability that makes millions swoon. But I see through it. Or do I? That's what terrifies me.</i>)
<</speech>>
<<sprite "assets/img/leo_article.avif" "Mia">>
<div class="continue-link">[[Continue →|lana_02]]</div><<speech "Casper" "$casper">>
(<i>He's talking about his latest role, how it required him to reconnect with his childhood trauma. 'I had to become the boy I used to be,' he says, 'to understand the man I've become.'</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>That's me. That's exactly what I've been doing. We're mirrors. Not just fans and icons—we're the same person, separated by fame and circumstance.</i>)
<</speech>>
<<speech "Casper" "$casper">>
(<i>I feel $mia's elbow jostle mine. The professor is staring at me. I quickly lock my phone, but the damage is done. $leo's eyes linger in my mind.</i>)
<</speech>>
<<speech "Herbert" "$herbert">>
Seems like our friend here is too busy with his digital pursuits to join us in the real world. That's an automatic attendance mark deduction, $casper.
<</speech>>
<div class="continue-link">[[Continue →|lana_04]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>After The Lecture...</h2>
<</speech>>
<<speech "Casper" "$casper">>
(<i>The lecture mercifully ends. $mia grabs my arm as we file out. $reina catches up with us in the hallway, already talking about food.</i>)
<</speech>>
<div class="continue-link">[[Continue →|lana_05]]</div><<speech "Reina" "$reina">>
Thank god that's over. I'm starving. Canteen? I'm thinking their 'world-famous' overpriced sandwiches.
<</speech>>
<<speech "Casper" "$casper">>
(<i>The canteen is packed—the usual chaos of students cramming food and gossip between classes. We find a corner table and settle in with our food.</i>)
<</speech>>
<div class="shop-prompt">
<div class="shop-heading"><span class="shop-heading-icon">🍽️</span> University Canteen</div>
<<if $tier gte 3>>\
<<else>>\
<div class="shop-hint-banner">ℹ️ These choices matter — choose wisely.</div>
<</if>>\
<div class="shop-grid">
<<if canSpend('casper', 5)>>\
<div class="shop-item">
<span class="shop-item-name">☕ Coffee\
<<if $tier gte 3>>\
<span class="shop-hint"><span class="shop-hint-icon">i</span><span class="shop-hint-text">+2 Confidence</span></span>\
<</if>>\
</span>
<span class="shop-item-price">$5</span>
[[Buy|canteen_shop_coffee]]
</div>
<<else>>\
<div class="shop-item">
<span class="shop-item-name">☕ Coffee — $5</span>
<span style="color:#f87171">Not enough credits</span>
</div>
<</if>>\
<<if canSpend('casper', 15)>>\
<div class="shop-item">
<span class="shop-item-name">🥪 Lunch for $reina\
<<if $tier gte 3>>\
<span class="shop-hint"><span class="shop-hint-icon">i</span><span class="shop-hint-text">+5 Love $reina</span></span>\
<</if>>\
</span>
<span class="shop-item-price">$15</span>
[[Buy|canteen_shop_lunch]]
</div>
<<else>>\
<div class="shop-item">
<span class="shop-item-name">🥪 Lunch for $reina — $15</span>
<span style="color:#f87171">Not enough credits</span>
</div>
<</if>>\
<<if canSpend('casper', 8)>>\
<div class="shop-item">
<span class="shop-item-name">🧁 Cake Slice for $mia\
<<if $tier gte 3>>\
<span class="shop-hint"><span class="shop-hint-icon">i</span><span class="shop-hint-text">+5 Love $mia</span></span>\
<</if>>\
</span>
<span class="shop-item-price">$8</span>
[[Buy|canteen_shop_cake]]
</div>
<<else>>\
<div class="shop-item">
<span class="shop-item-name">🧁 Cake Slice — $8</span>
<span style="color:#f87171">Not enough credits</span>
</div>
<</if>>\
</div>
<div class="continue-link">[[Skip shopping →|lana_06]]</div>
</div><<run spend('casper', 5)>>
<<if !$inventory>><<set $inventory to {}>><</if>>
<<set $inventory.coffee to true>>
<<run changeStat('confidence', 2)>>
<<speech "Casper" "$casper">>
(<i>I grab a coffee from the counter. It's terrible, but the caffeine is exactly what I need after $herbert's lecture.</i>)
<</speech>>
<<speech "Reina" "$reina">>
Smart move. You looked like you were about to fall asleep in there.
<</speech>>
<div class="stat-badge conf">⭐ +2 Confidence</div>
<div class="continue-link">[[Continue →|lana_06]]</div><<run spend('casper', 15)>>
<<if !$inventory>><<set $inventory to {}>><</if>>
<<set $inventory.reina_lunch to true>>
<<run changeRel('reina', 'love', 5)>>
<<speech "Casper" "$casper">>
(<i>I grab an extra sandwich and slide it across the table to $reina.</i>)
Here. My treat.
<</speech>>
<<sprite "assets/img/reina_happy.avif" "Mia">>
<<speech "Reina" "$reina">>
(surprised) Wait, seriously? You don't have to— (takes it) Okay, yeah, I'm not going to say no. Thanks, $casper.
<</speech>>
<div class="stat-badge love">❤️ +5 Love $reina</div>
<div class="continue-link">[[Continue →|lana_06]]</div><<run spend('casper', 8)>>
<<if !$inventory>><<set $inventory to {}>><</if>>
<<set $inventory.cake to true>>
<<run changeRel('mia', 'love', 5)>>
<<speech "Casper" "$casper">>
(<i>Can't resist the cake. It's the only good thing this canteen has going for it.</i>)
<</speech>>
<<speech "Mia" "$mia">>
Ooh, is that the lemon one? Those are actually good. Rare canteen W.
<</speech>>
<div class="stat-badge love">❤️ +5 Love $mia</div>
<div class="continue-link">[[Continue →|lana_06]]</div><<sprite "assets/img/lana_angry.avif" "Mia">>
<<speech "Mia" "$mia">>
I can't believe Professor $herbert actually gave us homework over the break. Like, do we LOOK like we have nothing to do?
<</speech>>
<<speech "Reina" "$reina">>
That man would assign homework over Christmas if he could get away with it. I swear he hates fun. Like, personally.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I half-listen, picking at my salad. The $leo interview replays in my head. That vulnerable smile. That hand gesture when he talks about his mother.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(laughing) Hello? Earth to $casper? You're doing that thing again where you disappear into your own head.
<</speech>>
<div class="continue-link">[[Continue →|lana_07]]</div><<speech "Casper" "$casper">>
What? I'm here. I'm present. I'm listening to every word about Professor $herbert's tyranny.
<</speech>>
<<speech "Casper" "$casper">>
(<i>I shift in my seat, deciding to ask. $reina has been quieter than usual, and I notice she keeps checking her phone.</i>)
<</speech>>
<<speech "Casper" "$casper">>
Hey $reina... any word from Ted yet?
<</speech>>
<div class="continue-link">[[Continue →|lana_08]]</div><<sprite "assets/img/reina_worried.avif" "Mia">>
<<speech "Reina" "$reina">>
(her expression shifts, becomes guarded) No. Not yet. He said the operation was classified—he couldn't contact us until it was over.
<</speech>>
<<speech "Mia" "$mia">>
It's been what, three months? That's insane. How are you holding up?
<</speech>>
<<speech "Reina" "$reina">>
(sighs heavily) You know $ted. He's always been the strong one, since we were kids. That whole detective dream—he finally got his shot.
<</speech>>
<<speech "Casper" "$casper">>
He's spying on a CIA agent. That's... actually insane.
<</speech>>
<<speech "Reina" "$reina">>
$ted being $ted—strong, fearless, maybe a little reckless—he took his chance. They sent him to California to run surveillance.
<</speech>>
<<speech "Reina" "$reina">>
He said the operation was covert. Sometimes I get a cryptic text—'Still alive,' 'Miss you guys,' that kind of thing. But mostly... nothing.
<</speech>>
<<speech "Reina" "$reina">>
(her voice getting quieter) Sometimes I worry that he's gotten in too deep. That something happened and nobody knows how to tell us.
<</speech>>
<div class="continue-link">[[Continue →|lana_09]]</div><<speech "Casper" "$casper">>
He'll come back. Ted's too smart, too capable. If anyone can handle something like that, it's him.
<</speech>>
<<speech "Reina" "$reina">>
Yeah. I know. (she forces a smile) I just... I miss my boyfriend. The canteen doesn't feel the same without him.
<</speech>>
<<speech "Reina" "$reina">>
Look, I need to head to my next class. Catch up with you guys later?
<</speech>>
<div class="continue-link">[[Continue →|lana_10]]</div><<speech "Casper" "$casper">>
(<i>$reina gathers her things and disappears into the crowd. $mia and I are left alone at the table, surrounded by the ambient noise of the canteen.</i>)
<</speech>>
<<sprite "assets/img/mia_concerned.avif" "Mia">>
<<speech "Mia" "$mia">>
She's worried sick about him. She doesn't show it much, but I can tell.
<</speech>>
<<speech "Casper" "$casper">>
Ted knew what he was signing up for. But yeah. The waiting has to be torture.
<</speech>>
<<speech "Mia" "$mia">>
You know, sometimes I wonder what it would be like if you just... left. Like Ted did. Chased something dangerous and exciting instead of us.
<</speech>>
<<speech "Casper" "$casper">>
Is that what you think I want? Something dangerous?
<</speech>>
<<speech "Mia" "$mia">>
Sometimes. You get this look in your eyes, like you're somewhere else. Somewhere more interesting than with me.
<</speech>>
<<speech "Casper" "$casper">>
(I reach across the table, taking her hand) You're the realest thing in my life, $mia. But I'm not sure I'm the man you deserve.
<</speech>>
<<speech "Mia" "$mia">>
That's because you're an emotionally unavailable mess who's obsessed with a celebrity you don't actually know.
<</speech>>
<<speech "Casper" "$casper">>
(laughing) Wow. Tell me how you really feel.
<</speech>>
<<speech "Mia" "$mia">>
(softening) But I love you anyway. Even when you're being a weird, obsessive cryptid who lives in his room.
<</speech>>
<<speech "Casper" "$casper">>
That's love, I guess.
<</speech>>
<<speech "Mia" "$mia">>
Just promise me you won't disappear like Ted. That you'll stay here, with me, even when the rest of the world looks more interesting.
<</speech>>
<<speech "Casper" "$casper">>
I promise.
<</speech>>
<<speech "Casper" "$casper">>
I mean it. Or at least, I think I do.
<</speech>>
<<speech "Casper" "$casper">>
(<i>$mia squeezes my hand, and for a moment, the obsession fades. For a moment, $leo doesn't exist. There's just us, in this crowded canteen, pretending that's enough.</i>)
<</speech>>
<div class="continue-link">[[Continue →|tease_01]]</div><<speech "Casper" "$casper">>
(<i>I step outside. I am still catching my breath from... everything she just did in there. But $mia is standing by the curb, arms crossed. She's not smiling.</i>)
<</speech>>
<<sprite "assets/img/mia_angry.avif" "Mia">>
<<speech "Mia" "$mia">>
(her voice is flat, her eyes locked on something across the lot) See them?
<</speech>>
<div class="continue-link">[[Continue →|after_02]]</div><<sprite "assets/img/outside_grocery_boys.avif" "Mia">>
<<speech "Casper" "$casper">>
(<i>I follow her gaze. A group of boys — two, maybe three — leaning against a car near the lot entrance. One of them is tall, dark-haired, with a grin that makes me a little angry.</i>)
<</speech>>
<<speech "Casper" "$casper">>
What about them?
<</speech>>
<<speech "Mia" "$mia">>
The tall one. He was watching through the aisle, $casper. The whole time. He saw <i>everything</i>. And now look at him — look at his face.
<</speech>>
<<speech "Casper" "$casper">>
(<i>The tall one catches you staring. He nudges his buddy — the stocky blonde one — and they both burst out laughing. The tall one cups his hands around his mouth and makes a kissing sound. The others howl.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(turning to me, eyes burning) Go over there. Right now. Handle it.
<</speech>>
<<speech "Casper" "$casper">>
$mia, come on. They're just idiots. It's not worth it. In five minutes we'll be in the car and—
<</speech>>
<<speech "Mia" "$mia">>
Not WORTH it? They <i>saw me</i>, $casper. They're laughing at me. At US. And you're just going to stand here?
<</speech>>
<<speech "Casper" "$casper">>
Yeah. I am. Because I'm not going to throw punches at some random guys over a look. Let it go, $mia.
<</speech>>
<<speech "Mia" "$mia">>
(her expression goes cold — not angry, worse than angry — <i>disappointed</i>) Wow. Okay, $casper. Good to know.
<</speech>>
<<speech "Casper" "$casper">>
$mia— $mia, wait—
<</speech>>
<<speech "Casper" "$casper">>
(<i>She turns and walks. Not toward the car. Not toward me. Just away. She rounds the corner without looking back. The boys are still laughing. I'm standing alone in the parking lot.</i>)
<</speech>>
<div class="continue-link">[[Continue →|after_07]]</div><<sprite "assets/img/after_wink.avif" "Mia">>
<<speech "Casper" "$casper">>
(<i>I look at the boys. The tall one winks at me. Something shifts behind my eyes — something quiet and patient. I put my hands in my pockets and walk toward my car.</i>)
<</speech>>
<div class="continue-link">[[Continue →|after_08]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>From $mia's Perspective</h2>
<</speech>>
<div class="continue-link">[[Continue →|after_09]]</div><<speech "Mia" "$mia">>
(<i>I slam the front door harder than I mean to. The house smells like mom's lasagna — the good one, with the crispy edges. She's in the living room, some crime drama blaring on the TV.</i>)
<</speech>>
<div class="continue-link">[[Continue →|after_10]]</div><<sprite "assets/img/silvi_sofa.avif" "Mia">>
<<speech "Silvia" "$silvia">>
(without looking up from the TV) Is that my daughter or a category five hurricane?
<</speech>>
<<speech "Mia" "$mia">>
Don't start, Mom.
<</speech>>
<<speech "Silvia" "$silvia">>
Oh, it's the hurricane. Come sit. What happened today?
<</speech>>
<<speech "Mia" "$mia">>
(flopping down next to her) Nothing happened. School was boring. $reina talked my ear off about some new policy at the university. Professor $herbert was his usual miserable self. Everything's fine.
<</speech>>
<<speech "Silvia" "$silvia">>
Mmhm. And that face you're making? That's your "$casper did something" face. I've been reading that face for five years, baby. Spill.
<</speech>>
<<speech "Mia" "$mia">>
He didn't DO anything. That's ... Forget it. It's nothing.
<</speech>>
<<speech "Silvia" "$silvia">>
So he didn't do something and that's the problem. Honey, that boy has been following you around like a lovesick puppy since grade school. What did you want him to do?
<</speech>>
<<speech "Mia" "$mia">>
(leaning my head against mom's shoulder) ...it doesn't matter. You always take his side anyway.
<</speech>>
<<speech "Silvia" "$silvia">>
I take the side of whoever's right. And I happen to think that boy would walk through fire for you. Whatever he did or didn't do — he's got his reasons. Give him a minute.
<</speech>>
<<speech "Mia" "$mia">>
...I know.
<</speech>>
<div class="continue-link">[[Continue →|after_13]]</div><<speech "SYSTEM" "SYSTEM">>
(<i>Hours pass. The sun sinks below the Toronto skyline. Shadows stretch across the living room floor. The TV plays on. Then — headlights sweep across the curtains. A car door slams in the driveway.</i>)
<</speech>>
<div class="continue-link">[[Continue →|after_14]]</div><<speech "Mia" "$mia">>
(<i>The front door opens. Heavy boots on hardwood. The jangle of keys and the dull clink of something metal on the hallway table — a badge. A gun holster. My father is home.</i>)
<</speech>>
<<sprite "assets/img/andrew_home.avif" "Mia">>
<<speech "Andrew" "$andrew">>
(inhaling deeply) Something smells incredible. Please tell me that's the lasagna.
<</speech>>
<<speech "Silvia" "$silvia">>
It's the lasagna. Go wash up, it's almost ready.
<</speech>>
<<speech "Andrew" "$andrew">>
(ruffling my hair as he walks past) Hey, trouble. How was school today?
<</speech>>
<<speech "Mia" "$mia">>
(forcing a smile) It was fine, Dad. Same old, same old.
<</speech>>
<div class="continue-link">[[Continue →|after_16]]</div><<speech "Mia" "$mia">>
(<i>The three of us sit at the dinner table. Mom asks dad about work. He deflects. She insists. The usual dance. For a few minutes, it's normal. Comfortable. Safe.</i>)
<</speech>>
<<sprite "assets/img/lana_diningroom.avif" "Mia">>
<<speech "Andrew" "$andrew">>
(setting down his fork, his expression shifting) Had a hell of a day today.
<</speech>>
<<speech "Silvia" "$silvia">>
Good hell or bad hell?
<</speech>>
<<speech "Andrew" "$andrew">>
The bad kind. Double homicide.
<</speech>>
<<speech "Silvia" "$silvia">>
(hand to her chest) Oh God. Where?
<</speech>>
<<speech "Andrew" "$andrew">>
Behind that grocery store on Dundas. Peterson's. Two young men. College age, from the looks of it.
<</speech>>
<<speech "Mia" "$mia">>
(<i>The fork freezes halfway to my mouth. Peterson's. Dundas. The grocery store I was in three hours ago. The store where I—</i>)
<</speech>>
<<speech "Mia" "$mia">>
That's... that's terrible. What happened to them?
<</speech>>
<<speech "Andrew" "$andrew">>
Beaten. Badly. Whoever did this knew what they were doing — quick, efficient, no hesitation. No witnesses. The store cameras don't cover the back lot.
<</speech>>
<<speech "Andrew" "$andrew">>
(chewing thoughtfully) Almost no evidence either. Professionals know to clean up. But amateurs... amateurs always leave something behind.
<</speech>>
<div class="continue-link">[[Continue →|after_19]]</div><<sprite "assets/img/mia_scared.avif" "Mia">>
<<speech "Mia" "$mia">>
(my throat tight) Almost?
<</speech>>
<<speech "Andrew" "$andrew">>
Found a chain bracelet near one of the bodies. Silver. Hand-linked — custom work. Distinctive.
<</speech>>
<<speech "Andrew" "$andrew">>
Could be nothing. Could be everything. We're dusting it for prints first thing tomorrow morning.
<</speech>>
<<speech "Mia" "$mia">>
(<i>A silver chain bracelet. Hand-linked. Custom work. I bought that bracelet from the artisan market on Queen Street. I clasped it around his wrist on our two-year anniversary while he told me it was the most beautiful thing anyone had ever given him.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>I know exactly whose bracelet that is.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>The fork slips from my fingers. It clatters against the plate like a gunshot in the quiet kitchen.</i>)
<</speech>>
<<speech "Andrew" "$andrew">>
(looking up) You okay, kiddo?
<</speech>>
<<speech "Mia" "$mia">>
Yeah. Yeah, sorry. Just— that's really scary, Dad. Right by Peterson's? I was literally there today getting groceries for Mom.
<</speech>>
<<speech "Andrew" "$andrew">>
Two college-age boys. One tall, dark hair, early twenties. The other stocky, blonde. Ring any bells? Did you see anyone matching that description at the store?
<</speech>>
<<speech "Mia" "$mia">>
(<i>The tall one with the grin. The stocky one who laughed the loudest. The ones who saw everything. The ones I pointed at in the parking lot and said — "Handle it."</i>)
<</speech>>
<<sprite "assets/img/after_wink.avif" "Mia">>
<<speech "Mia" "$mia">>
(looking my dad dead in the eyes) No. I didn't notice anyone like that.
<</speech>>
<<speech "Mia" "$mia">>
I'm not feeling great, actually. I think I'm gonna go lie down.
<</speech>>
<<speech "Andrew" "$andrew">>
You hardly touched your food. You sure you're alright?
<</speech>>
<<speech "Mia" "$mia">>
(I kiss to the top of his head) Just tired, Dad. Long day. Love you.
<</speech>>
<<speech "Andrew" "$andrew">>
Love you too, trouble.
<</speech>>
<div class="continue-link">[[Continue →|after_22]]</div><<speech "Mia" "$mia">>
(<i>I take the stairs two at a time. Into my room. The door closes. The lock clicks. Suddenly the house feels very, very small.</i>)
<</speech>>
<<sprite "assets/img/mia_call_scared.avif" "Mia">>
<<speech "Mia" "$mia">>
(<i>My hands are shaking. I stare at them — these hands that pointed at those boys and said "handle it" — and I pull out my phone.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>I dial. One ring. Two. Three. Then his voice — calm, easy, like nothing in the world is wrong.</i>)
<</speech>>
<div class="continue-link">[[Continue →|after_23]]</div><<speech "Casper" "$casper">>
Hey. You still mad at me?
<</speech>>
<<speech "Mia" "$mia">>
You killed them?
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Silence. Three seconds. Four. Five. I can hear him breathing. Steady. Unhurried. Like a man who just finished doing his laundry.</i>)
<</speech>>
<<speech "Casper" "$casper">>
You told me you wanted me to beat them up.
<</speech>>
<<speech "Casper" "$casper">>
(a pause, then, matter-of-fact) I can't go to jail if they talked, $mia.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>The room spins. I sit on the edge of my bed. He says it like he's explaining why he returned a shirt to the store. No emotion. No regret. Just — logic. Cold, terrifying logic.</i>)
<</speech>>
<<sprite "assets/img/mia_call_angry.avif" "Casper">>
<<speech "Mia" "$mia">>
Are you— are you INSANE?
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>He doesn't answer. He doesn't need to. The silence says everything.</i>)
<</speech>>
<<speech "Mia" "$mia">>
My dad's on the case, $casper. My <i>dad</i>. And he found a silver chain bracelet at the scene.
<</speech>>
<<speech "Mia" "$mia">>
A silver chain bracelet. Hand-linked. Custom. The one I GAVE you.
<</speech>>
<<speech "Casper" "$casper">>
...Shit.
<</speech>>
<<speech "Mia" "$mia">>
They're dusting it for prints first thing tomorrow. I need to get to it before they do.
<</speech>>
<div class="continue-link">[[Continue →|after_24]]</div><<speech "SYSTEM" "SYSTEM">>
(<i>I'm not screaming. I'm not hanging up. I'm not calling the police — my father IS the police. And I'm planning how to destroy evidence.</i>)
<</speech>>
<<speech "Casper" "$casper">>
Damn. I'll be careful next time.
<</speech>>
<<speech "Mia" "$mia">>
...Next time?
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Silence again. But it's different this time. It's not shock. It's not horror. It's the silence of two people discovering exactly who they are.</i>)
<</speech>>
<<speech "Mia" "$mia">>
Of course you will.
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>A long pause. The house is quiet below. My parents think I'm resting. The TV murmurs through the floor. Outside, Toronto breathes in the dark, oblivious. Nobody knows. Just the two of us.</i>)
<</speech>>
<<speech "Mia" "$mia">>
You know what's messed up?
<</speech>>
<<speech "Casper" "$casper">>
What?
<</speech>>
<<sprite "assets/img/mia_call_smiling.avif" "Mia">>
<<speech "Mia" "$mia">>
I'm feeling <i>really</i> horny right now. Wanna come over?
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>A pause. Then $casper's low, knowing laugh through the phone. And in that laugh — in the space between breath and madness — I understood. We're both insane. And we're perfect for each other.</i>)
<</speech>>
<div class="continue-link">[[Continue →|alina_intro_01]]</div><<speech "SYSTEM" "SYSTEM">>
<h2>Early In The Morning</h2>
<</speech>>
<<sprite "assets/img/mia_woke.avif" "Mia's Bedroom">>
<<speech "SYSTEM" "SYSTEM">>
(<i>5:55 AM. I set the alarm when he was still there. He made a face. I ignored him.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>The bed was empty when I woke up. His side still warm — barely. He'd been gone less than an hour.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>I lay there for exactly thirty seconds and listened to the house. My mum was asleep. My dad's alarm doesn't go until seven. Then I got up.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>No shower. No time. Jeans, a hoodie. I caught myself in the mirror — eyes still soft around the edges, hair that looked like I hadn't slept, which was accurate.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>Good. Use it.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>I took the thirty dollars off the nightstand. I walked out the front door. Ordered the Uber from the street — and waited with my hands in my pockets.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>$casper, the bracelet, my father's case. Three things. Two of them connected. I had until the 7 AM shift change to make them stop being connected.</i>)
<</speech>>
<div class="continue-link">[[Continue →|mia_station_01]]</div><<speech "SYSTEM" "SYSTEM">>
(<i>The 51st Division at twenty minutes past six.</i>)
<</speech>>
<<sprite "assets/img/mia_police.avif" "Mia">>
<<speech "Mia" "$mia">>
(<i>I could see myself in the glass door as I walked toward it.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>I pushed through the door.</i>)
<</speech>>
<div class="continue-link">[[Continue →|mia_station_02]]</div><<sprite "assets/img/officer_police.avif" "Mia">>
<<speech "SYSTEM" "SYSTEM">>
(<i>Officer Danny Tran. Night desk. Forty-four years old, broad. My dad's softball teammate for nine years. His wife Christine makes dumplings for the Christmas potluck and always sends extra for my dad to take home. I was a flower girl at their second cousin's wedding when I was eleven because my dad was best man and ran out of people to bring. I know everything about this man. I know all of the angles.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>He looked up from his screen. It took him a full two seconds — then it clicked.</i>)
<</speech>>
<<speech "Danny" "Danny">>
$mia. It's six in the morning. Is your dad okay—
<</speech>>
<<speech "Mia" "$mia">>
(laughing softly) He's fine, he's fine. I'm the idiot. I lost his access card yesterday evening — he needs it before the seven o'clock briefing, I thinks he has a copy of it in his desk drawer, so before he wakes up and yells at me, I thought I'd just get it myself and no one would have to know. I'm so sorry, Danny. I know it's against protocol, but I just thought if I got it for him, he'd never even know it was missing.
<</speech>>
<<speech "Danny" "Danny">>
It's okay, $mia. Don't worry about it. I can get it for you.
<</speech>>
<<speech "Mia" "$mia">>
No, no, I can get it. I just need to go to the office and grab it. I know where his desk is, I just... I don't want to cause any trouble for you.
<</speech>>
<<speech "Danny" "Danny">>
Well then, sign in for me please. You know I have to—
<</speech>>
<<speech "Mia" "$mia">>
Of course.
<</speech>>
<<speech "Mia" "$mia">>
(<i>The log was on the far end of the counter. I leaned across to reach it. I want to be very clear that I knew exactly what I was doing, I heard him stop typing.</i>)
<</speech>>
<<sprite "assets/img/tease_mia.avif" "Mia">>
<<speech "Mia" "$mia">>
Do you want to come with me or — I know it's nearly the end of your shift and I literally know exactly where his desk is—
<</speech>>
<<speech "Danny" "Danny">>
(he clears his throat) It's — procedure says an officer should—
<</speech>>
<<speech "Mia" "$mia">>
Danny. When's the last time someone made you a coffee?
<</speech>>
<<speech "Danny" "Danny">>
...what?
<</speech>>
<<speech "Mia" "$mia">>
(<i>I nodded at the cold mug beside his keyboard. He looked slightly disarmed — which was the point. Sometimes you just need to make them feel slightly seen.</i>)
<</speech>>
<<speech "Mia" "$mia">>
I'll be eight minutes. Straight to the office, straight back. You get to sit down.
<</speech>>
<<speech "Danny" "Danny">>
Eight minutes.
<</speech>>
<<speech "Mia" "$mia">>
(already moving) Thank you, Danny.
<</speech>>
<<speech "Mia" "$mia">>
(<i>I said his name on the way out the door. I did it anyway because first names land differently in empty rooms and I needed every edge I had.</i>)
<</speech>>
<div class="continue-link">[[Continue →|mia_station_03]]</div><<sprite "assets/img/authority.avif" "Mia">>
<<speech "Mia" "$mia">>
(<i>The evidence key cabinet was on the wall beside the evidence room door. Unlocked. Because case officer sign-out means it sits here until the morning shift processes it.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Inside: steel shelving, the specific smell of sealed plastic and old paper. Row A. Row B. Row C. Second from the bottom. White evidence tag. My father's handwriting — neat, left-leaning, the kind that takes its time.</i>)
<</speech>>
<<sprite "assets/img/evidence.avif" "Mia">>
<<speech "Mia" "$mia">>
(<i>Case number. Item ref. Description: one silver bracelet, male, style unknown.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>Style unknown. He has no idea. He still doesn't know it belongs to the boy I've in love with and will marry someday and have two children with, one boy and one girl. I don't know whether that's a relief or a different kind of terrible.</i>)
<</speech>>
<div class="continue-link">[[Continue →|mia_station_04]]</div><<speech "Mia" "$mia">>
(<i>I picked up the bag.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>Through the plastic — the weight of it. Familiar. I bought it at the jeweller on Queen Street, second week of December. $casper stood outside and complained it was cold. I spent eleven minutes at the counter choosing the clasp style because I said the other ones looked cheap and $casper said they all looked the same and I said that means you don't know what to look for and he said fair enough. Fair enough — that was his version of you're right and I loved him for it then and I am standing in an evidence room at six in the morning on a Tuesday destroying his alibi for a double homicide because of it now.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>I put it in my jacket pocket.</i>)
<</speech>>
<<set $suspicion -= 15>>
<div class="stat-badge suspicion">🔍 -15 Suspicion</div>
<<speech "Mia" "$mia">>
(<i>I crossed off the item in the evidence log. Wrote handling discrepancy — transfer error — see notation. In a handwriting that wasn't mine. It was close enough to a third officer's to read as human error and not close enough to be traced to anyone specific. My dad taught me about evidence chain failures at my childhood dinner table while I was doing homework. He would find this profoundly ironic. He is not going to find this funny.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>The door to the main corridor was four steps away. Then the stairs. Then Danny at the front desk — I'd thank him, say my dad would owe him one, he'd wave me off, and I'd be outside in the morning air with the bracelet in my pocket and a story that had exactly enough loose ends to survive scrutiny.</i>)
<</speech>>
<<speech "Mia" "$mia">>
(<i>I took one step. Two. Three.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Fourth step.</i>)
<</speech>>
.
..
...
<<speech "Andrew" "$andrew">>
$mia.
<</speech>>
<<sprite "assets/img/mia_caught.avif" "Andrew">>
<<speech "SYSTEM" "SYSTEM">>
(<i>My father's voice.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Not the worried dad voice. Not any voice I could have explained away or navigated around. The other one. </i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>I turned around.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>My father. Jeans. A jacket. Car keys in his hand — he'd come in early, of course he had, of course.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>Then he looked at my pocket.</i>)
<</speech>>
<<speech "SYSTEM" "SYSTEM">>
(<i>The exact pocket.</i>)
<</speech>>
<div class="continue-link">[[Continue →|chapter_01_end]]</div><div class="chapter-end">
<h1>End of Chapter 1</h1>
<p><i>— In My Place —</i></p>
<hr style="border: none; border-top: 1px solid rgba(255,255,255,0.08); margin: 32px auto; width: 60%;">
<p>Thank you for playing.</p>
<p style="max-width: 520px; margin: 16px auto; color: #aaa; font-size: 0.95em; line-height: 1.8;">
Chapter 1 was the introduction — the city, the people, the first set of threads. Starting in Chapter 2, things get considerably spicier. The choices you make will carry forward, shape relationships, and close doors that won't reopen. Choose wisely.
</p>
<hr style="border: none; border-top: 1px solid rgba(255,255,255,0.08); margin: 32px auto; width: 60%;">
<p style="color: #777; font-size: 0.88em; margin-top: 8px;">
Found a bug? Have a suggestion or a story idea?<br>
The team reads every submission.
</p>
<p style="margin: 16px 0 32px;">
<a href="https://forms.gle/ZC96U5kXfa4cmZwcA" target="_blank" class="continue-btn" style="display: inline-block; padding: 10px 28px; background: rgba(192,57,43,0.18); border: 1px solid rgba(192,57,43,0.4); border-radius: 8px; color: #e0e0e0; text-decoration: none; font-size: 0.92em; letter-spacing: 1px;">🐛 Bug / Suggestion Form</a>
</p>
<p style="color: #555; font-size: 0.82em; letter-spacing: 2px; text-transform: uppercase; margin-top: 40px;">Chapter 2 · Coming Soon</p>
</div><<speech "Mia" "$mia">>
Hey... why are you always on that phone? You know you're supposed to be paying attention to me, right?
<</speech>>
<<speech "Casper" "$casper">>
Just checking on Jasper. He's been alone for a bit.
<</speech>>
<<speech "Mia" "$mia">>
You know what? I think you love that cat more than you love me. And honestly, I'm kind of offended that I'm losing to a furry ball who doesn't even appreciate you.
<</speech>>
<<speech "Mia" "$mia">>
Let me guess the ranking: $leo's first probably, then your precious Jasper, and then... me? Five years together and I'm still competing with your friends and a cat for your attention.
<</speech>>
<<speech "Casper" "$casper">>
Five years? Try ten. You've been first since school. I'm just really good at hiding it.
<</speech>>
<<speech "Casper" "$casper">>
You're not—
<</speech>>
<div class="passage-media">
<video autoplay muted loop playsinline controls="muted">
<source src="assets/vid/scenes/1_tease.mp4" type="video/mp4">
</video></div>
<div class="continue-link">[[Continue →|tease_05]]</div><<speech "Mia" "$mia">>
Yum Yum...
<</speech>>
<<speech "Casper" "$casper">>
(laughing) Oh my god, stop. You're insane.
<</speech>>
<div class="passage-media"><video autoplay muted loop playsinline controls="muted"><source src="assets/vid/scenes/2_eyes_tease.mp4" type="video/mp4"></video></div>
<<speech "Mia" "$mia">>
MEOW... MEOW...
<</speech>>
<<speech "Casper" "$casper">>
God, I love your big, beautiful eyes... I don't know. It's like nothing else.
<</speech>>
<<speech "Mia" "$mia">>
(softly, pulling you close) You better hide it even better. Because I'm not letting anyone else have you. Ever.
<</speech>>
<<speech "Casper" "$casper">>
Not even if you tried to let me go. I'm yours. Always have been.
<</speech>>
<<speech "Mia" "$mia">>
Ugh. Mom's texting again. She needs me to pick up groceries.
<</speech>>
<<speech "Mia" "$mia">>
Come with me to get groceries? The store is boring, but... I have a feeling I can make it interesting. Trust me?
<</speech>>
<<speech "Casper" "$casper">>
That look you just gave me... that's the 'I'm about to do something crazy' look. I know that look.
<</speech>>
<<speech "Mia" "$mia">>
Maybe. Or maybe I just want to see how long you can last without losing your mind. Ready to find out?
<</speech>>
<<speech "Casper" "$casper">>
Sure. Let's go.
<</speech>>
<div class="continue-link">[[Continue →|tease_09]]</div><<speech "Casper" "$casper">>
(<i>We walk into the grocery store. The fluorescent lights are way too bright and everything smells like produce. $mia immediately gets that mischievous look.</i>)
<</speech>>
<div class="passage-media"><video autoplay muted loop playsinline controls="muted"><source src="assets/vid/scenes/3_shop.mp4" type="video/mp4"></video></div>
<<speech "Mia" "$mia">>
So I need a few things. (whispers) And I'm going to need you to stay close. Really close. And not say a word when things get... interesting.
<</speech>>
<<if $tier gt 0>>\
<div class="shop-prompt">
<div class="shop-heading"><span class="shop-heading-icon">🛒</span> Grocery Store</div>
<<if $tier gte 3>>\
<<else>>\
<div class="shop-hint-banner">ℹ️ These choices matter — choose wisely.</div>
<</if>>\
<div class="shop-grid">
<<if canSpend('casper', 25)>>\
<div class="shop-item">
<span class="shop-item-name">🌸 Flowers for $mia\
<<if $tier gte 3>>\
<span class="shop-hint"><span class="shop-hint-icon">i</span><span class="shop-hint-text">+1 Love $mia</span></span>\
<</if>>\
</span>
<span class="shop-item-price">$25</span>
[[Buy|tease_shop_flowers]]
</div>
<<else>>\
<div class="shop-item">
<span class="shop-item-name">🌸 Flowers for $mia — $25</span>
<span style="color:#f87171">Not enough credits</span>
</div>
<</if>>\
<<if canSpend('casper', 10)>>\
<div class="shop-item">
<span class="shop-item-name">🍫 Snack Pack\
<<if $tier gte 3>>\
<span class="shop-hint"><span class="shop-hint-icon">i</span><span class="shop-hint-text">+1 Confidence</span></span>\
<</if>>\
</span>
<span class="shop-item-price">$10</span>
[[Buy|tease_shop_snacks]]
</div>
<<else>>\
<div class="shop-item">
<span class="shop-item-name">🍫 Snack Pack — $10</span>
<span style="color:#f87171">Not enough credits</span>
</div>
<</if>>\
<<if canSpend('casper', 50)>>\
<div class="shop-item">
<span class="shop-item-name">🍷 Nice Wine\
<<if $tier gte 3>>\
<span class="shop-hint"><span class="shop-hint-icon">i</span><span class="shop-hint-text">+1 Love Lana, +1 Confidence</span></span>\
<</if>>\
</span>
<span class="shop-item-price">$50</span>
[[Buy|tease_shop_wine]]
</div>
<<else>>\
<div class="shop-item">
<span class="shop-item-name">🍷 Nice Wine — $50</span>
<span style="color:#f87171">Not enough credits</span>
</div>
<</if>>\
</div>
<div class="continue-link">[[Skip shopping →|tease_10]]</div>
</div>
<<else>>\
<div class="continue-link">[[Continue →|tease_10]]</div>
<</if>>\<<run spend('casper', 25)>>
<<if !$inventory>><<set $inventory to {}>><</if>>
<<set $inventory.flowers to true>>
<<run changeRel('mia', 'love', 5)>>
<<speech "Casper" "$casper">>
(<i>I grab a small bouquet from the flower stand while $mia isn't looking. Sunflowers. Her favorite.</i>)
<</speech>>
<<speech "Mia" "$mia">>
Wait— are those for me? (eyes wide) $casper, you... you didn't have to do that.
<</speech>>
<<speech "Casper" "$casper">>
I know. I wanted to.
<</speech>>
<div class="continue-link">[[Continue →|tease_10]]</div><<run spend('casper', 10)>>
<<if !$inventory>><<set $inventory to {}>><</if>>
<<set $inventory.snacks to true>>
<<run changeStat('confidence', 2)>>
<<speech "Casper" "$casper">>
(<i>I toss a couple of chocolate bars and a bag of chips into the basket. Comfort food for the group.</i>)
<</speech>>
<<speech "Mia" "$mia">>
Oh, nice picks. $herbert is going to inhale those chips. You know that, right?
<</speech>>
<div class="continue-link">[[Continue →|tease_10]]</div><<run spend('casper', 50)>>
<<if !$inventory>><<set $inventory to {}>><</if>>
<<set $inventory.wine to true>>
<<run changeRel('mia', 'love', 3)>>
<<run changeStat('confidence', 3)>>
<<speech "Casper" "$casper">>
(<i>I spot a decent bottle of red on the shelf. Might come in handy later tonight.</i>)
<</speech>>
<<speech "Mia" "$mia">>
Oh? Planning something? (smirks) Good taste, though. I'll give you that.
<</speech>>
<div class="continue-link">[[Continue →|tease_10]]</div><<speech "Casper" "$casper">>
Interesting? You're enjoying this way too much. Every time you get that look, I end up in trouble.
<</speech>>
<div class="passage-media"><video autoplay muted loop playsinline controls="muted"><source src="assets/vid/scenes/4_falsh.mp4" type="video/mp4"></video></div>
<<speech "Mia" "$mia">>
(she's in the produce section and suddenly lifts up her t-shirt) You know where I keep my list? Memorized?
<</speech>>
<<speech "Casper" "$casper">>
$mia... are you insane? People can see you. People are watching right now.
<</speech>>
<<speech "Mia" "$mia">>
I know. That's the whole point. Isn't it fun watching you try to keep your composure?
<</speech>>
<div class="passage-media"><video autoplay muted loop playsinline controls="muted"><source src="assets/vid/scenes/5_ass_show.mp4" type="video/mp4"></video></div>
<<speech "Mia" "$mia">>
(turning around slowly) I feel like I left it back at the cafe. Or maybe...
<</speech>>
<<speech "Mia" "$mia">>
(she actually pulls her pants down just a little bit) Whoops. Better not bend over too much in here.
<</speech>>
<<speech "Casper" "$casper">>
Okay, you're officially my favorite person and also my worst nightmare right now. We're definitely getting arrested.
<</speech>>
<<speech "Mia" "$mia">>
(whispering in your ear) Relax. I've got this. Besides... watching you blush like that? Worth it.
<</speech>>
<div class="continue-link">[[Continue →|tease_14]]</div><div class="passage-media"><video autoplay muted loop playsinline controls="muted"><source src="assets/vid/scenes/6_hoola.mp4" type="video/mp4"></video></div>
<<speech "Mia" "$mia">>
(she spots a display with hula hoops and picks one up) You know what? I'm actually really good at this. Watch...
<</speech>>
<<speech "Casper" "$casper">>
Okay... that's... God, you're incredible. This might be the best grocery trip of my entire life.
<</speech>>
<<speech "Mia" "$mia">>
(tossing the hula hoop aside) Good. Now imagine what I'm going to do when we get home. You're going to need to sit down for a while.
<</speech>>
<div class="passage-media"><video autoplay muted loop playsinline controls="muted"><source src="assets/vid/scenes/7_buket.mp4" type="video/mp4"></video></div>
<<speech "Mia" "$mia">>
(she spots a big basket on display and suddenly sits down in it) This is comfortable. I think I'm going to stay here forever.
<</speech>>
<<speech "Mia" "$mia">>
Just a little something while I'm here. Don't tell anyone.
<</speech>>
<div class="continue-link">[[Continue →|tease_17]]</div><<speech "Casper" "$casper">>
You are absolutely cruel. The most beautiful, crazy, adventurous, cruel person I've ever met. And I'm completely, utterly yours.
<</speech>>
<<speech "Mia" "$mia">>
(getting up and walking to the checkout) That was fun. But before we leave... one more thing.
<</speech>>
<div class="passage-media"><video autoplay muted loop playsinline controls="muted"><source src="assets/vid/scenes/8_press.mp4" type="video/mp4"></video></div>
<<speech "Mia" "$mia">>
(near the exit, she turns around one more time and...) See you at home, handsome.
<</speech>>
<<speech "Casper" "$casper">>
FUCK!! You're absolute trouble. Dangerous trouble. And I wouldn't change a single second with you. Ever.
<</speech>>
<div class="continue-link">[[After Shopping →|tease_20]]</div><<speech "Casper" "$casper">>
I need a minute, you gorgeous, insane, wonderful woman. You go ahead, I'll meet you outside in a minute. (She looked down at the big tent in my pants, gave me her sweet knowing smile and went to the checkout)
<</speech>>
<div class="continue-link">[[Continue →|after_01]]</div><div id="sidebar-content">
<div class="sidebar-nav-arrows">
<button id="btn-back" title="Back">◀</button>
<button id="btn-forward" title="Forward">▶</button>
</div>
<div class="game-logo">IN MY PLACE</div>
<div class="game-subtitle">A Psychological Thriller</div>
<ul id="sidebar-menu">
<li><a data-panel="settings">⚙ Settings</a></li>
<li><a data-panel="gallery">🎨 Gallery</a></li>
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<li><a href="https://forms.gle/ZC96U5kXfa4cmZwcA" target="_blank">🐛 Bug / Suggestion</a></li>
</ul>
</div>/* ---- Character names ---- */
<<set $casper to "Casper">>
<<set $mia to "Mia">>
<<set $lana to "Lana">>
<<set $ted to "Ted">>
<<set $reina to "Reina">>
<<set $herbert to "Herbert">>
<<set $silvia to "Silvia">>
<<set $andrew to "Andrew">>
<<set $leo to "Leo">>
<<set $alina to "Alina">>
<<set $emily to "Emily">>
<<set $eve to "Eve">>
<<set $jack to "Jack">>
<<set $return to "">>
<<set $_volume to 0.4>>
/* ---- Core stats (0-100) ---- */
<<set $confidence to 30>>
<<set $darkness to 0>>
<<set $suspicion to 0>>
<<set $reputation to 70>>
<<set $heat to 10>>
/* ---- Relationships ---- */
<<set $rel to {
mia: { love: 90, trust: 100, lust: 80, type: "girlfriend" },
ted: { love: 70, trust: 90, lust: 0, type: "best friend" },
reina: { love: 50, trust: 80, lust: 0, type: "best friend" },
herbert: { love: 0, trust: 0, lust: 0, type: "acquaintance" },
silvia: { love: 60, trust: 70, lust: 0, type: "acquaintance" },
andrew: { love: 20, trust: 0, lust: 0, type: "acquaintance" },
alina: { love: 90, trust: 90, lust: 90, type: "wife" }
}>>
/* ---- Disguise / impersonation system ---- */
<<set $disguise to {
active: false,
quality: 0,
times_used: 0,
close_calls: 0,
known_by: []
}>>
/* ---- Stamina (adult scene gating) ---- */
<<set $stamina to { casper: 1, leo: 1 }>>
<<set $stamina_max to { casper: 1, leo: 1 }>>
/* ---- Plot progression ---- */
<<set $chapter to 1>>
<<set $day to 1>>
<<set $pov to "casper">>
<<set $plot to {
revenge_phase: 0,
misunderstanding: false,
first_disguise: false,
alina_met: false,
caught_count: 0,
ending_route: "none"
}>>
/* ---- Economy ---- */
<<set $leo_balance to 1000>>
<<set $casper_balance to 100>>
<<set $leo_cheat_fund to 0>>
<<set $casper_cheat_fund to 0>>
<<set $leo_cheat_max to 0>>
<<set $casper_cheat_max to 0>>
/* ---- Inventory ---- */
<<set $inventory to {}>>
/* ---- Patron / meta ---- */
<<set $tier to 0>>
<<set $tier_name to "Public">>
/* ---- Libido (per-character, resets daily) ---- */
<<set $libido to { casper: 1, leo: 1 }>>
<<set $last_redeemed_hash to "">>
/* ---- Player settings (patron-extendable) ---- */
<<set $settings to { keepStamina: false, libidoRefill: 1 }>>
<<set $leo_cars to []>>
<<set $seen_scenes to {}>>
/* Audio cache */
<<cacheaudio "soft" "assets/audio/soft.mp3">>
<<cacheaudio "tense_rain" "assets/audio/tense_rain.mp3">>
<<cacheaudio "danger" "assets/audio/danger.mp3">>
<<cacheaudio "sensual" "assets/audio/sensual.mp3">>/* This passage is deprecated — name changes are now handled by the sidebar popup panel. */Chapter 1MacAdGames